This commit is contained in:
Huoji's
2023-10-19 08:34:11 +00:00
committed by GitHub
107 changed files with 34148 additions and 256 deletions

View File

@@ -111,6 +111,7 @@ auto luaApi_SetPlayerCurrentWeaponAmmo(lua_State* luaVm) -> int {
lua_pop(luaVm, 3);
return 0;
}
//
auto luaApi_RespawnPlayer(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
int playerArmorValue = 0;
@@ -120,7 +121,20 @@ auto luaApi_RespawnPlayer(lua_State* luaVm) -> int {
if (playerPawn == nullptr) {
return;
}
Offset::FnRespawnPlayer(playerPawn);
Offset::InterFaces::CCSGameRulesInterFace->PlayerRespawn(playerPawn);
});
return 0;
}
auto luaApi_RespawnPlayerInDeathMatch(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
int playerArmorValue = 0;
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
const auto playerPawn =
playerController->m_hPawn().Get<CCSPlayerPawn>();
if (playerPawn == nullptr) {
return;
}
Offset::FnRespawnPlayerInDeathMatch(playerPawn);
});
return 0;
}
@@ -580,7 +594,7 @@ auto luaApi_SendToPlayerChat(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto hudType = lua_tointeger(luaVm, 2);
const auto message = lua_tostring(luaVm, 3);
if (hudType >= _HubType::kMax || hudType < _HubType::kNotify) {
if (hudType >= static_cast<int>(_HubType::kMax) || hudType < static_cast<int>(_HubType::kNotify)) {
lua_pop(luaVm, 3);
return 0;
}
@@ -595,7 +609,7 @@ auto luaApi_SentToAllPlayerChat(lua_State* luaVm) -> int {
// param: playerIndex:int, message:string
const auto message = lua_tostring(luaVm, 1);
const auto hudType = lua_tointeger(luaVm, 2);
if (hudType >= _HubType::kMax || hudType < _HubType::kNotify) {
if (hudType >= static_cast<int>(_HubType::kMax) || hudType < static_cast<int>(_HubType::kNotify)) {
lua_pop(luaVm, 3);
return 0;
}
@@ -661,7 +675,7 @@ auto luaApi_SetPlayerGlowColor(lua_State* luaVm) -> int {
const auto b = lua_tonumber(luaVm, 4);
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
playerController->m_hPawn()
.Get<CCSPlayerPawn>()
.Get<CBaseModelEntity>()
->m_Glow()
.m_glowColorOverride(Color(r, g, b, 230));
});
@@ -673,10 +687,67 @@ auto luaApi_SetPlayerGlowEnable(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto isEnable = lua_toboolean(luaVm, 2);
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
playerController->m_hPawn().Get<CCSPlayerPawn>()->m_Glow().m_bGlowing(
LOG("glow set %d to %d \n",
playerController->m_hPawn()
.Get<CBaseModelEntity>()
->m_Glow()
.m_bGlowing(),
isEnable);
playerController->m_hPawn().Get<CCSPlayerPawn>()->m_Glow().m_iGlowType(
3);
playerController->m_hPawn()
.Get<CBaseModelEntity>()
->m_Glow()
.m_bGlowing(isEnable);
playerController->m_hPawn()
.Get<CBaseModelEntity>()
->m_Glow()
.m_iGlowType(3);
playerController->m_hPawn()
.Get<CBaseModelEntity>()
->m_Glow()
.m_glowColorOverride(Color(201, 0, 118, 230));
});
lua_pop(luaVm, 2);
return 0;
}
auto luaApi_RunServerCommand(lua_State* luaVm) -> int {
const auto command = lua_tostring(luaVm, 1);
Offset::InterFaces::IVEngineServer->ServerCommand(command);
lua_pop(luaVm, 1);
return 0;
}
auto luaApi_RunClientCommand(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto command = lua_tostring(luaVm, 2);
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
Offset::InterFaces::IVEngineServer->ClientCommand(EntityIndex_to_PlayerSlot(playerIndex), command);
});
lua_pop(luaVm, 2);
return 0;
}
auto luaApi_GetPlayerSteamId(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
std::string steamid;
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
steamid = std::to_string(playerController->m_steamID());
});
lua_pop(luaVm, 1);
lua_pushstring(luaVm, steamid.c_str());
return 1;
}
auto luaApi_KickPlayer(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto reason = lua_tostring(luaVm, 2);
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
auto playerSlot = EntityIndex_to_PlayerSlot(playerIndex);
if (playerSlot == -1) {
return;
}
const auto theReason =
"You have kicked by server , reason: " + std::string(reason);
Offset::InterFaces::IVEngineServer->DisconnectClient(playerSlot, 39);
SdkTools::SentChatToClient(playerController, _HubType::kTalk,
theReason.c_str());
});
lua_pop(luaVm, 2);
return 0;
@@ -694,10 +765,10 @@ auto luaApi_GetAllPlayerIndex(lua_State* luaVm) -> int {
auto player = EntitySystem->GetBaseEntity(i);
if (player == nullptr) {
break;
continue;
}
if (player->IsBasePlayerController() == false) {
break;
continue;
}
lua_pushinteger(luaVm, player->GetRefEHandle().GetEntryIndex());
lua_rawseti(luaVm, -2, index++);
@@ -705,6 +776,160 @@ auto luaApi_GetAllPlayerIndex(lua_State* luaVm) -> int {
} while (false);
return 1;
}
auto luaApi_HttpGet(lua_State* luaVm) -> int {
// param: url:string header:string timeOut:int
const auto url = lua_tostring(luaVm, 1);
const auto header = lua_tostring(luaVm, 2);
const auto timeOut = lua_tointeger(luaVm, 3);
auto strHeader = std::string(header);
std::string response;
auto result = Server::HttpGet(url, response, strHeader, timeOut);
lua_pushinteger(luaVm, result);
lua_pushstring(luaVm, response.c_str());
return 2;
}
auto luaApi_HttpPost(lua_State* luaVm) -> int {
// param: url:string header:string postdata:string timeOut:int
const auto url = lua_tostring(luaVm, 1);
const auto header = lua_tostring(luaVm, 2);
const auto postdata = lua_tostring(luaVm, 3);
const auto timeOut = lua_tointeger(luaVm, 4);
auto strHeader = std::string(header);
std::string response;
auto result = Server::HttpPost(url, strHeader, postdata, response, timeOut);
lua_pushinteger(luaVm, result);
lua_pushstring(luaVm, response.c_str());
return 2;
}
auto luaApi_HttpAsyncPost(lua_State* luaVm) -> int {
// param: url:string header:string postdata:string timeOut:int
// metadata:string
const auto url = lua_tostring(luaVm, 1);
const auto header = lua_tostring(luaVm, 2);
const auto postdata = lua_tostring(luaVm, 3);
const auto theTimeOut = lua_tointeger(luaVm, 4);
const auto metadata = lua_tostring(luaVm, 5);
struct _ctx {
std::shared_ptr<std::string> url;
std::shared_ptr<std::string> header;
std::shared_ptr<std::string> postdata;
std::shared_ptr<std::string> metadata;
long timeOut;
};
_ctx* ctx = new _ctx{
.url = std::make_shared<std::string>(url),
.header = std::make_shared<std::string>(header),
.postdata = std::make_shared<std::string>(postdata),
.metadata = std::make_shared<std::string>(metadata),
.timeOut = (int)theTimeOut,
};
if (ctx) {
CreateThread(
nullptr, 0,
[](void* ctx) -> DWORD {
const auto theCtx = reinterpret_cast<_ctx*>(ctx);
auto strHeader = std::string(*theCtx->header.get());
std::string response;
auto result = Server::HttpPost(*theCtx->url.get(), strHeader,
*theCtx->postdata.get(),
response, theCtx->timeOut);
ScriptCallBacks::luaCall_onHttpRequest(
*theCtx->url.get(), *theCtx->metadata.get(),
response.c_str(), result);
delete theCtx;
return 0;
},
ctx, 0, nullptr);
}
lua_pop(luaVm, 5);
return 0;
}
auto luaApi_HttpAsyncGet(lua_State* luaVm) -> int {
// param: url:string header:string timeOut:int
// metadata:string
const auto url = lua_tostring(luaVm, 1);
const auto header = lua_tostring(luaVm, 2);
const auto theTimeOut = lua_tointeger(luaVm, 3);
const auto metadata = lua_tostring(luaVm, 4);
struct _ctx {
std::shared_ptr<std::string> url;
std::shared_ptr<std::string> header;
std::shared_ptr<std::string> metadata;
long timeOut;
};
_ctx* ctx = new _ctx{
.url = std::make_shared<std::string>(url),
.header = std::make_shared<std::string>(header),
.metadata = std::make_shared<std::string>(metadata),
.timeOut = (long)theTimeOut,
};
if (ctx) {
CreateThread(
nullptr, 0,
[](void* ctx) -> DWORD {
const auto theCtx = reinterpret_cast<_ctx*>(ctx);
std::string response;
auto httpCode =
Server::HttpGet(*theCtx->url.get(), response,
*theCtx->header.get(), theCtx->timeOut);
ScriptCallBacks::luaCall_onHttpRequest(
*theCtx->url.get(), *theCtx->metadata.get(),
response.c_str(), httpCode);
delete theCtx;
return 0;
},
const_cast<_ctx*>(ctx), 0, nullptr);
}
lua_pop(luaVm, 4);
return 0;
}
auto luaApi_GetConVarString(lua_State* luaVm) -> int {
// param: convarObject:int
const auto inputData = lua_tointeger(luaVm, 1);
std::string value;
if (inputData != NULL) {
ConVarHandle theConvarHandle{};
theConvarHandle.Set(inputData);
if (theConvarHandle.IsValid()) {
const auto convarData =
Offset::InterFaces::IVEngineCvar->GetConVar(theConvarHandle);
if (convarData) {
const auto address = convarData->values;
const auto valueData = reinterpret_cast<char*>(address);
value = valueData ? std::string(valueData) : "";
}
}
}
lua_pop(luaVm, 1);
lua_pushstring(luaVm, value.c_str());
return 1;
}
auto luaApi_GetConVarInt(lua_State* luaVm) -> int {
// param: convarObject:int
const auto inputData = lua_tointeger(luaVm, 1);
if (inputData)
{
ConVarHandle theConvarHandle{};
theConvarHandle.Set(inputData);
int value = -1;
if (theConvarHandle.IsValid()) {
const auto convarData =
Offset::InterFaces::IVEngineCvar->GetConVar(theConvarHandle);
value = convarData ? reinterpret_cast<int>(convarData->values) : -1;
}
lua_pop(luaVm, 1);
lua_pushinteger(luaVm, value);
}
return 1;
}
auto luaApi_GetConVarObject(lua_State* luaVm) -> int {
// param: name:string
const auto name = lua_tostring(luaVm, 1);
lua_pushnumber(luaVm,
Offset::InterFaces::IVEngineCvar->FindConVar(name).Get());
return 1;
}
auto initFunciton(lua_State* luaVm) -> void {
lua_register(luaVm, "ListenToGameEvent", luaApi_ListenToGameEvent);
lua_register(luaVm, "luaApi_SetPlayerCurrentWeaponAmmo",
@@ -716,6 +941,8 @@ auto initFunciton(lua_State* luaVm) -> void {
lua_register(luaVm, "luaApi_SetPlayerArmorValue",
luaApi_SetPlayerArmorValue);
lua_register(luaVm, "luaApi_RespawnPlayer", luaApi_RespawnPlayer);
lua_register(luaVm, "luaApi_RespawnPlayerInDeathMatch",
luaApi_RespawnPlayerInDeathMatch);
lua_register(luaVm, "luaApi_CreateTimer", luaApi_CreateTimer);
lua_register(luaVm, "luaApi_CreateTickRunFunction",
luaApi_CreateTickRunFunction);
@@ -746,6 +973,20 @@ auto initFunciton(lua_State* luaVm) -> void {
luaApi_SetPlayerGlowEnable);
lua_register(luaVm, "luaApi_SetPlayerGlowColor", luaApi_SetPlayerGlowColor);
lua_register(luaVm, "luaApi_GetAllPlayerIndex", luaApi_GetAllPlayerIndex);
lua_register(luaVm, "luaApi_RunServerCommand", luaApi_RunServerCommand);
lua_register(luaVm, "luaApi_KickPlayer", luaApi_KickPlayer);
lua_register(luaVm, "luaApi_HttpGet", luaApi_HttpGet);
lua_register(luaVm, "luaApi_HttpPost", luaApi_HttpPost);
lua_register(luaVm, "luaApi_HttpAsyncGet", luaApi_HttpAsyncGet);
lua_register(luaVm, "luaApi_HttpAsyncPost", luaApi_HttpAsyncPost);
lua_register(luaVm, "luaApi_GetConVarObject", luaApi_GetConVarObject);
lua_register(luaVm, "luaApi_GetConVarString", luaApi_GetConVarString);
lua_register(luaVm, "luaApi_GetConVarInt", luaApi_GetConVarInt);
lua_register(luaVm, "luaApi_GetPlayerSteamId", luaApi_GetPlayerSteamId);
lua_register(luaVm, "luaApi_RunClientCommand", luaApi_RunClientCommand);
// lua_register(luaVm, "luaApi_TeleportPlayer", luaApi_TeleportPlayer);
luabridge::getGlobalNamespace(luaVm)
.beginClass<_luaApi_WeaponInfo>("WeaponInfo")