增加OnClientConnected事件
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@@ -1,11 +1,11 @@
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#pragma once
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#include "pch.h"
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#include "sdk/gameevent/IGameEvent.h"
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#include "sdk/tier1/bufferstring.h"
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typedef bool(__fastcall* FireEventServerSide_t)(CGameEventManager*, IGameEvent*, bool);
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typedef void(__fastcall* Host_Say_t)(void*, void*, bool, int, const char*);
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typedef bool(__fastcall* OnClientConnect_t)(CPlayerSlot, const char*, uint64_t, const char*, bool unk1, CBufferString*);
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typedef void(__fastcall* OnClientConnect_t)(void*, CPlayerSlot, const char*, uint64_t, const char*, const char*, bool);
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extern FireEventServerSide_t original_FireEventServerSide;
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extern Host_Say_t original_Host_Say;
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