增加OnClientConnected事件
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@@ -30,10 +30,10 @@ auto Init() -> bool {
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InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(schemasystem.FindInterface("SchemaSystem_001").Get());
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// engine.dll
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InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(engine.FindInterface("GameEventSystemServerV001").Get());
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InterFaces::GameResourceServiceServer = reinterpret_cast<CGameResourceService*>(engine.FindInterface("Source2GameClients001").Get());
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InterFaces::GameResourceServiceServer = reinterpret_cast<CGameResourceService*>(engine.FindInterface("GameResourceServiceServerV001").Get());
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// server.dll
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InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(server.FindInterface("GameResourceServiceServerV001").Get());
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InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(server.FindInterface("Source2GameClients001").Get());
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// only init in console server
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InterFaces::CGameEventManger = reinterpret_cast<CGameEventManager*>(CGameEventManagerPtr);
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