增加OnClientConnected事件

This commit is contained in:
Huoji's
2023-10-01 04:57:41 +08:00
parent effb823be9
commit fb67632502
13 changed files with 85 additions and 118 deletions

View File

@@ -30,10 +30,10 @@ auto Init() -> bool {
InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(schemasystem.FindInterface("SchemaSystem_001").Get());
// engine.dll
InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(engine.FindInterface("GameEventSystemServerV001").Get());
InterFaces::GameResourceServiceServer = reinterpret_cast<CGameResourceService*>(engine.FindInterface("Source2GameClients001").Get());
InterFaces::GameResourceServiceServer = reinterpret_cast<CGameResourceService*>(engine.FindInterface("GameResourceServiceServerV001").Get());
// server.dll
InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(server.FindInterface("GameResourceServiceServerV001").Get());
InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(server.FindInterface("Source2GameClients001").Get());
// only init in console server
InterFaces::CGameEventManger = reinterpret_cast<CGameEventManager*>(CGameEventManagerPtr);