#pragma once #include "head.h" class IRecipientFilter; typedef bool(__fastcall* FireEventServerSide_t)(CGameEventManager*, IGameEvent*, bool); typedef void(__fastcall* Host_Say_t)(void*, void*, bool, int, const char*); typedef void(__fastcall* OnClientConnect_t)(void*, CPlayerSlot, const char*, uint64_t, const char*, const char*, bool); typedef void(__fastcall* OnClientDisconnect_t)(void*, CPlayerSlot, int, const char*, uint64_t, const char*); typedef void(__fastcall* StartupServer_t)(void*, const GameSessionConfiguration_t&, ISource2WorldSession*, const char*); typedef void(__fastcall* GameFrame_t)(void*, bool, bool, bool); typedef void(__fastcall* UTIL_SayText2Filter_t)(IRecipientFilter&, CCSPlayerController*, uint64_t, const char*, const char*, const char*, const char*, const char*); //typedef void(__fastcall* PostEventAbstract_t)(void*, CSplitScreenSlot, bool, IRecipientFilter*, INetworkSerializable*, const void*, unsigned long); typedef void(__fastcall* PostEventAbstract_t)(void*, CSplitScreenSlot, bool, int, const uint64_t*, INetworkSerializable*, const void*, unsigned long, NetChannelBufType_t); namespace hooks { extern Host_Say_t original_Host_Say; auto init() -> bool; auto unload() -> void; } // namespace hooks