#pragma once #include "head.h" enum class _ExtendPlayerSetting_Blood { kNone, kDisableBloodWorldDecal, kDisableBloodEffectDispatch, kDisableBloodWorldDecalAndEffectDispatch, kMax }; enum class _ExtendPlayerSetting_Weapon { kNone, kDisablebulletHole, kMax }; struct _ExtendPlayerSetting { uint64_t playerSlot; _ExtendPlayerSetting_Blood bloodSetting; _ExtendPlayerSetting_Weapon weaponSetting; }; namespace ExtendPlayerManager { auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId, uint64_t PlayerSlot) -> void; auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t; auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t; auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void; auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController*; auto UpdatePlayerSettingBySteamId(uint64_t SteamId, _ExtendPlayerSetting setting) -> void; auto GetPlayerSettingBySteamId(uint64_t SteamId)->std::pair; }; // namespace ExtendPlayerManager