#pragma once #include "head.h" namespace ScriptEngine { extern std::map pluginEnvs; extern std::shared_mutex mutex_pluginEnvs; extern std::shared_mutex mutex_pluginEnvs; auto Init() -> void; auto callFunction(const char* funcName) -> int; auto releaseLuaScripts() -> void; auto reloadLuaScripts() -> void; } // namespace ScriptEngine