#pragma once #include "head.h" namespace ExtendPlayerManager { auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId, uint64_t PlayerSlot) -> void; auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t; auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t; auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void; auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController*; }; // namespace ExtendPlayerManager