#pragma once #include "pch.h" #include "sdk/player/playerslot.h" namespace PlayerManager { auto AddPlayerNameToPlayerNameList(const CPlayerSlot PlayerSlot, const char* PlayerName) -> void; auto RemovePlayerNameFromPlayerNameList(const CPlayerSlot PlayerSlot, const char* PlayerName) -> void; auto GetPlayerNameByPlayerSlot(const CPlayerSlot PlayerSlot) -> std::string; }; // namespace PlayerManager