#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #define CORRECT_PATH_SEPARATOR '\\' #define CORRECT_PATH_SEPARATOR_S "\\" #define INCORRECT_PATH_SEPARATOR '/' #define INCORRECT_PATH_SEPARATOR_S "/" #define FMTFUNCTION(a, b) #define DLL_CLASS_IMPORT __declspec( dllimport ) enum EStringConvertErrorPolicy { _STRINGCONVERTFLAG_SKIP = 1, _STRINGCONVERTFLAG_FAIL = 2, _STRINGCONVERTFLAG_ASSERT = 4, STRINGCONVERT_REPLACE = 0, STRINGCONVERT_SKIP = _STRINGCONVERTFLAG_SKIP, STRINGCONVERT_FAIL = _STRINGCONVERTFLAG_FAIL, STRINGCONVERT_ASSERT_REPLACE = _STRINGCONVERTFLAG_ASSERT + STRINGCONVERT_REPLACE, STRINGCONVERT_ASSERT_SKIP = _STRINGCONVERTFLAG_ASSERT + STRINGCONVERT_SKIP, STRINGCONVERT_ASSERT_FAIL = _STRINGCONVERTFLAG_ASSERT + STRINGCONVERT_FAIL, }; enum EUniverse { k_EUniverseInvalid = 0, k_EUniversePublic = 1, k_EUniverseBeta = 2, k_EUniverseInternal = 3, k_EUniverseDev = 4, // k_EUniverseRC = 5, // no such universe anymore k_EUniverseMax }; #define Plat_FastMemset memset #define Plat_FastMemcpy memcpy #define RESTRICT __restrict #define RESTRICT_FUNC __declspec(restrict) #define FORCEINLINE_TEMPLATE __forceinline #define PAD_NUMBER(number, boundary) \ (((number) + ((boundary)-1)) / (boundary)) * (boundary) typedef __int64 intp; typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) && // sizeof(intp) >= sizeof(void *) typedef unsigned char uint8; typedef signed char int8; typedef __int16 int16; typedef unsigned __int16 uint16; typedef __int32 int32; typedef unsigned __int32 uint32; typedef __int64 int64; typedef unsigned __int64 uint64; typedef unsigned int uint; #define Assert template inline T* Construct(T* pMemory) { return ::new (pMemory) T; } template inline void Destruct(T* pMemory) { pMemory->~T(); #ifdef _DEBUG memset((void*)pMemory, 0xDD, sizeof(T)); #endif } template inline T AlignValue(T val, uintptr_t alignment) { return (T)(((uintptr_t)val + alignment - 1) & ~(alignment - 1)); } #include "public/Vector_Sdk.h" #include "public/color.h" #include "player/playerslot.h" #include "public/mathlib.h" #include "public/string_t.h" #include "tier1/UtlMemory.hpp" #include "tier1/utlfixedmemory.h" #include "tier1/utlblockmemory.h" #include "tier1/UtlString.hpp" #include "tier1/UtlVector.hpp" #include "tier1/bufferstring.h" #include "tier1/cbyteswap.h" #include "tier1/utlbuffer.h" #include "public/eiface.h" #include "public/bitvec.h" #include "public/iserver.h" #include "public/utlrbtree.h" #include "public/utlmap.h" #include "public/IRecipientFilter.h" #include "public/recipientfilters.h" #include "interfaces/interfaces.h" #include "gameevent/IGameEvent.h" #include "convar/convar.hpp" #include "public/icvar.h" #include "gameevent/IGameEvent.h" #include "tier1/bufferstring.h" #include "public/eiface.h" #include "public/igameeventsystem.h"