#pragma once #include "head.h" namespace ScriptCallBacks { extern std::shared_mutex mutex_callbackList; enum class _CallbackNames { kError, kOnPlayerConnect, kOnPlayerDisconnect, kOnPlayerDeath }; extern std::unordered_map> callbackList; auto CallBackNameToEnum(const char* name) -> ScriptCallBacks::_CallbackNames; auto luaCall_onPlayerConnect(int player, int playerSlot, const char* playerName, uint64_t xuid, const char* SteamId, const char* IpAddress, bool isBot) -> void; auto luaCall_onPlayerDisconnect(int player, int slot, const char* pszName, uint64_t xuid, const char* pszNetworkID, const char* pszAddress, bool bFakePlayer) -> void; auto luaCall_onPlayerDeath(int victim, int killer, bool isHeadShot) -> void; } // namespace ScriptCallBacks