#pragma once #include "head.h" class CCSPlayerController; namespace events { auto OnPlayerDeathEvent(IGameEvent* event) -> void; auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool; auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid, const char* pszNetworkID, const char* pszAddress, bool bFakePlayer) -> void; auto OnPlayerDisconnect(int slot, const char* pszName, uint64_t xuid, const char* pszNetworkID, const char* pszAddress, bool bFakePlayer) -> void; auto OnPlayerSpawnEvent(IGameEvent* event) -> void; auto OnRoundStartEvent(IGameEvent* event) -> void; auto OnRoundEndEvent(IGameEvent* event) -> void; auto OnPlayerHurtEvent(IGameEvent* event) -> void; auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void; } // namespace events