#pragma once #include "head.h" class _GameTimer { public: float m_flTime; float m_flLastExecute = -1; bool m_bRepeat; bool m_bPreserveMapChange; lua_State* m_luaVm; int m_iParamIndex; int m_iLuaCallBackFn; }; class _GameTickRunTime { public: lua_State* m_luaVm; int m_iParamIndex; int m_iLuaCallBackFn; }; namespace GameTimer { auto AddTimer(_GameTimer* timer) -> int; auto CleanUpTimers() -> void; auto ExcuteTimers() -> void; }; // namespace GameTimer namespace GameTickRunTime { auto AddTickFunction(_GameTickRunTime* timer) -> void; auto CleanUpTickFunctions() -> void; auto ExcuteTickFunctions() -> void; }; // namespace GameTickRunTime