#pragma once #include "pch.h" #include "sdk/gameevent/IGameEvent.h" typedef bool(__fastcall* FireEventServerSide_t)(CGameEventManager*, IGameEvent*, bool); typedef void(__fastcall* Host_Say_t)(void*, void*, bool, int, const char*); typedef bool(__fastcall* OnClientConnect_t)(CPlayerSlot, const char*, uint64_t, const char*, bool unk1, CBufferString*); extern FireEventServerSide_t original_FireEventServerSide; extern Host_Say_t original_Host_Say; namespace hooks { auto init() -> bool; auto unload() -> void; }