#pragma once #include "../../pch.h" #include "../handle/handle.h" #include "cbaseentity.h" class CBasePlayerController : public CBaseEntity { public: DECLARE_CLASS(CBasePlayerController); SCHEMA_FIELD(uint64_t, m_steamID) SCHEMA_FIELD(CHandle, m_hPawn) SCHEMA_FIELD(char, m_iszPlayerName) }; class CCSPlayerController : public CBasePlayerController { public: DECLARE_CLASS(CCSPlayerController) SCHEMA_FIELD(uint32_t, m_iPawnHealth) SCHEMA_FIELD(bool, m_bPawnIsAlive) SCHEMA_FIELD(const char*, m_szClanName) };