20 lines
736 B
C++
20 lines
736 B
C++
#pragma once
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#include "head.h"
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inline int PlayerSlot_to_EntityIndex(int PlayerSlot) { return PlayerSlot + 1; }
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inline int EntityIndex_to_PlayerSlot(int EntityIndex) {
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return EntityIndex - 1;
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}
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#define HUD_PRINTNOTIFY 1
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#define HUD_PRINTCONSOLE 2
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#define HUD_PRINTTALK 3
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#define HUD_PRINTCENTER 4
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enum class _ChatType { kTeam, kAll, kConsole };
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enum class _HubType { kNotify = 1, kConsole, kTalk, kCenter, kMax };
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namespace SdkTools {
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auto ProcessChatString(const std::string& input)
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-> std::tuple<bool, _ChatType, std::string>;
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auto SentChatToClient(CCSPlayerController* player, _HubType hubtype, const char* msg, ...) -> void;
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auto SendConsoleChat(_HubType hubtype, const char* msg, ...) -> void;
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}; // namespace SdkTools
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