Files
2023-10-04 22:49:16 +08:00

30 lines
691 B
C++

#pragma once
#include "head.h"
class _GameTimer {
public:
float m_flTime;
float m_flLastExecute = -1;
bool m_bRepeat;
bool m_bPreserveMapChange;
lua_State* m_luaVm;
int m_iParamIndex;
int m_iLuaCallBackFn;
};
class _GameTickRunTime {
public:
lua_State* m_luaVm;
int m_iParamIndex;
int m_iLuaCallBackFn;
};
namespace GameTimer {
auto AddTimer(_GameTimer* timer) -> int;
auto CleanUpTimers() -> void;
auto ExcuteTimers() -> void;
}; // namespace GameTimer
namespace GameTickRunTime {
auto AddTickFunction(_GameTickRunTime* timer) -> void;
auto CleanUpTickFunctions() -> void;
auto ExcuteTickFunctions() -> void;
}; // namespace GameTickRunTime