588 lines
20 KiB
C++
588 lines
20 KiB
C++
#pragma once
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#include "head.h"
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class CEntityInstance;
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typedef void(__fastcall* StateChanged_t)(void* networkTransmitComponent,
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CEntityInstance* ent, uint64_t offset,
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int a4, int a5);
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typedef void(__fastcall* NetworkStateChanged_t)(uintptr_t chainEntity,
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uintptr_t offset, uintptr_t a3);
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namespace Offset {
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extern StateChanged_t FnStateChanged;
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extern NetworkStateChanged_t FnNetworkStateChanged;
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} // namespace Offset
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struct SchemaKey {
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int16_t offset;
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bool networked;
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};
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class Z_CBaseEntity;
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extern auto SetStateChanged(Z_CBaseEntity* pEntity, int offset) -> void;
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#define MAX_ENTITIES_IN_LIST 512
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#define MAX_ENTITY_LISTS 64
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#define MAX_TOTAL_ENTITIES MAX_ENTITIES_IN_LIST* MAX_ENTITY_LISTS
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#define INVALID_EHANDLE_INDEX 0xFFFFFFFF
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#define ENT_ENTRY_MASK 0x7FFF
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#define DECLARE_SCHEMA_CLASS_BASE(className, isStruct) \
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static constexpr const char* ThisClass = #className; \
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static constexpr bool OffsetIsStruct = isStruct;
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#define DECLARE_CLASS(className) DECLARE_SCHEMA_CLASS_BASE(className, false)
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// Use this for classes that can be wholly included within other classes (like
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// CCollisionProperty within CBaseModelEntity)
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#define DECLARE_SCHEMA_CLASS_INLINE(className) \
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DECLARE_SCHEMA_CLASS_BASE(className, true)
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#define SCHEMA_FIELD_OFFSET(type, varName, extra_offset) \
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std::add_lvalue_reference_t<type> varName() { \
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static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_key = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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return *reinterpret_cast<std::add_pointer_t<type>>( \
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(uintptr_t)(this) + m_key.offset + extra_offset); \
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} \
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void varName(type val) { \
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static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_key = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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static const auto m_chain = schema::FindChainOffset(ThisClass); \
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\
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if (m_chain != 0 && m_key.networked) { \
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LOG("Found chain offset %d for %s::%s\n", m_chain, ThisClass, \
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#varName); \
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Offset::FnNetworkStateChanged((uintptr_t)(this) + m_chain, \
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m_key.offset + extra_offset, \
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0xFFFFFFFF); \
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} else if (m_key.networked) { \
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/* WIP: Works fine for most props, but inlined classes in the \
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middle of a class will need to have their this pointer \
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corrected by the offset .*/ \
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LOG("Attempting to call SetStateChanged on on %s::%s\n", \
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ThisClass, #varName); \
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if (!OffsetIsStruct) \
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SetStateChanged((Z_CBaseEntity*)this, \
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m_key.offset + extra_offset); \
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else \
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CALL_VIRTUAL(void, 1, this, m_key.offset + extra_offset, \
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0xFFFFFFFF, 0xFFFF); \
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} \
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*reinterpret_cast<std::add_pointer_t<type>>( \
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(uintptr_t)(this) + m_key.offset + extra_offset) = val; \
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}
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#define SCHEMA_FIELD_OFFSET_EX(type, datatableName, varName, extra_offset) \
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std::add_lvalue_reference_t<type> varName() { \
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static constexpr auto datatable_hash = \
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hash_32_fnv1a_const(datatableName); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_key = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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return *reinterpret_cast<std::add_pointer_t<type>>( \
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(uintptr_t)(this) + m_key.offset + extra_offset); \
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} \
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void varName(type val) { \
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static constexpr auto datatable_hash = \
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hash_32_fnv1a_const(datatableName); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_key = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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static const auto m_chain = schema::FindChainOffset(ThisClass); \
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\
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if (m_chain != 0 && m_key.networked) { \
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LOG("Found chain offset %d for %s::%s\n", m_chain, ThisClass, \
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#varName); \
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Offset::FnNetworkStateChanged((uintptr_t)(this) + m_chain, \
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m_key.offset + extra_offset, \
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0xFFFFFFFF); \
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} else if (m_key.networked) { \
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/* WIP: Works fine for most props, but inlined classes in the \
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middle of a class will need to have their this pointer \
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corrected by the offset .*/ \
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LOG("Attempting to call SetStateChanged on on %s::%s\n", \
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ThisClass, #varName); \
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if (!OffsetIsStruct) \
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SetStateChanged((Z_CBaseEntity*)this, \
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m_key.offset + extra_offset); \
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else \
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CALL_VIRTUAL(void, 1, this, m_key.offset + extra_offset, \
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0xFFFFFFFF, 0xFFFF); \
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} \
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*reinterpret_cast<std::add_pointer_t<type>>( \
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(uintptr_t)(this) + m_key.offset + extra_offset) = val; \
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}
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#define SCHEMA_FIELD(type, varName) SCHEMA_FIELD_OFFSET(type, varName, 0)
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#define SCHEMA_FIELD_EX(type, dataTableName, varName) \
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SCHEMA_FIELD_OFFSET_EX(type, dataTableName, varName, 0)
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#define PSCHEMA_FIELD_OFFSET(type, varName, extra_offset) \
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auto varName() { \
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static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_key = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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return reinterpret_cast<std::add_pointer_t<type>>( \
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(uintptr_t)(this) + m_key.offset + extra_offset); \
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}
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#define PSCHEMA_FIELD(type, varName) PSCHEMA_FIELD_OFFSET(type, varName, 0)
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namespace schema {
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int16_t FindChainOffset(const char* className);
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SchemaKey GetOffset(const char* className, uint32_t classKey,
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const char* memberName, uint32_t memberKey);
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} // namespace schema
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template <typename T>
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class CNetworkUtlVectorBase {
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public:
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auto begin() const { return m_data; }
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auto end() const { return m_data + m_size; }
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int m_size;
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char pad0[0x4]; // no idea
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T* m_data;
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};
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struct CSchemaNetworkValue {
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union {
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const char* m_sz_value;
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int m_n_value;
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float m_f_value;
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std::uintptr_t m_p_value;
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};
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};
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struct SchemaMetadataEntryData_t {
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const char* m_name;
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CSchemaNetworkValue* m_value;
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};
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struct SchemaClassFieldData_t {
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const char* m_name;
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char pad0[0x8];
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short m_offset;
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int32_t m_metadata_size;
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SchemaMetadataEntryData_t* m_metadata;
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};
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class SchemaClassInfoData_t;
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struct SchemaBaseClassInfoData_t {
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unsigned int m_offset;
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SchemaClassInfoData_t* m_class;
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};
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class SchemaClassInfoData_t {
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public:
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auto GetName() { return m_name; }
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auto GetFieldsSize() { return m_align; }
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auto GetFields() { return m_fields; }
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auto GetParent() -> SchemaClassInfoData_t* {
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if (!m_schema_parent) return nullptr;
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return m_schema_parent->m_class;
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}
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private:
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char pad_0x0000[0x8]; // 0x0000
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const char* m_name; // 0x0008
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char* m_module; // 0x0010
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int m_size; // 0x0018
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std::int16_t m_align; // 0x001C
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std::int16_t m_static_size; // 0x001E
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std::int16_t m_metadata_size; // 0x0020
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std::int16_t m_i_unk1; // 0x0022
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std::int16_t m_i_unk2; // 0x0024
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std::int16_t m_i_unk3; // 0x0026
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SchemaClassFieldData_t* m_fields; // 0x0028
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char pad_0x0030[0x8]; // 0x0030
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SchemaBaseClassInfoData_t* m_schema_parent; // 0x0038
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char pad_0x0038[0x10]; // 0x0038
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};
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class CSchemaSystemTypeScope {
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public:
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auto FindDeclaredClass(const char* pClass) -> SchemaClassInfoData_t*;
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};
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class CSchemaSystem {
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public:
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auto FindTypeScopeForModule(const char* module) -> CSchemaSystemTypeScope*;
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};
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template <typename T>
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class CUtlVector_NativeSdk {
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public:
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auto begin() const { return m_data; }
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auto end() const { return m_data + m_size; }
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bool Exists(T val) const {
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for (const auto& it : *this)
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if (it == val) return true;
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return false;
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}
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bool Empty() const { return m_size == 0; }
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int m_size;
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char pad0[0x4]; // no idea
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T* m_data;
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char pad1[0x8]; // no idea
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};
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class CBaseEntity;
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class CEntityIdentity {
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public:
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CBaseEntity* entity; // 0
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void* dunno; // 8
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int64_t unk0; // 12
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int64_t unk1; // 16
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const char* m_name;
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const char* m_designerName;
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void* unk2;
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void* unk3;
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void* unk4;
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void* unk5;
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CEntityIdentity* prevValid;
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CEntityIdentity* nextValid;
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void* unkptr;
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void* unkptr2;
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void* unkptr3;
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};
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class CEntityIdentities {
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public:
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CEntityIdentity m_pIdentities[MAX_ENTITIES_IN_LIST];
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};
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class EntityIdentityList {
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public:
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CEntityIdentities* m_pIdentityList;
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};
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class CGameEntitySystem {
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public:
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virtual void n_0();
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void* unk;
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CEntityIdentities* m_pEntityList[MAX_ENTITY_LISTS];
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CBaseEntity* GetBaseEntity(int index) {
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if (index <= -1 || index >= MAX_TOTAL_ENTITIES) return nullptr;
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int listToUse = (index / MAX_ENTITIES_IN_LIST);
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if (!m_pEntityList[listToUse]) return nullptr;
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if (m_pEntityList[listToUse]
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->m_pIdentities[index % MAX_ENTITIES_IN_LIST]
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.entity)
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return m_pEntityList[listToUse]
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->m_pIdentities[index % MAX_ENTITIES_IN_LIST]
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.entity;
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else
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return nullptr;
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}
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static CGameEntitySystem* GetInstance();
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};
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struct VPhysicsCollisionAttribute_t {
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DECLARE_CLASS(VPhysicsCollisionAttribute_t)
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SCHEMA_FIELD(uint8_t, m_nCollisionGroup)
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};
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class CCollisionProperty {
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public:
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DECLARE_CLASS(CCollisionProperty)
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SCHEMA_FIELD(VPhysicsCollisionAttribute_t, m_collisionAttribute)
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// SCHEMA_FIELD(SolidType_t, m_nSolidType)
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SCHEMA_FIELD(uint8_t, m_usSolidFlags)
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SCHEMA_FIELD(uint8_t, m_CollisionGroup)
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};
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class CCSPlayerController_InGameMoneyServices {
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public:
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DECLARE_CLASS(CCSPlayerController_InGameMoneyServices);
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SCHEMA_FIELD(int, m_iAccount)
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};
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class CHandle {
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CBaseEntity* GetBaseEntity() const;
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public:
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bool operator==(CHandle rhs) const { return m_Index == rhs.m_Index; }
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bool IsValid() const { return m_Index != INVALID_EHANDLE_INDEX; }
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int GetEntryIndex() const { return m_Index & ENT_ENTRY_MASK; }
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template <typename T = CBaseEntity>
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T* Get() const {
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return reinterpret_cast<T*>(GetBaseEntity());
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}
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uint32_t m_Index;
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};
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class CEntityInstance {
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public:
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DECLARE_CLASS(CEntityInstance);
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auto Schema_DynamicBinding() {
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SchemaClassInfoData_t* rv = nullptr;
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CALL_VIRTUAL(void, 34, this, &rv);
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return rv;
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}
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auto GetRefEHandle() {
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char* pIdentity = (char*)m_pEntity();
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auto v3 = *(uint32_t*)(pIdentity + 16);
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auto v4 = ENT_ENTRY_MASK;
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auto v5 = ((v3 >> 15) - (*(uint32_t*)(pIdentity + 48) & 1)) << 15;
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if (v3 != -1) {
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v4 = *(uint32_t*)(pIdentity + 16) & ENT_ENTRY_MASK;
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}
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return CHandle(v4 | v5);
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}
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SCHEMA_FIELD(CEntityIdentity*, m_pEntity);
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SCHEMA_FIELD(const char*, m_designerName);
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};
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class CGlowProperty;
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class CBaseEntity : public CEntityInstance {
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public:
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DECLARE_CLASS(CBaseEntity);
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SCHEMA_FIELD(int, m_iHealth)
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SCHEMA_FIELD(int, m_iTeamNum)
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// SCHEMA_FIELD(Vector, m_vecBaseVelocity)
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SCHEMA_FIELD(CCollisionProperty*, m_pCollision)
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SCHEMA_FIELD(Vector, m_vecBaseVelocity)
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SCHEMA_FIELD_EX(CGlowProperty, "CBaseModelEntity", m_Glow);
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auto IsBasePlayerController() -> bool;
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auto SpawnClientEntity() -> void;
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};
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class CBasePlayerController : public CBaseEntity {
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public:
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DECLARE_CLASS(CBasePlayerController);
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SCHEMA_FIELD(uint64_t, m_steamID)
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SCHEMA_FIELD(CHandle, m_hPawn)
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SCHEMA_FIELD(char, m_iszPlayerName)
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SCHEMA_FIELD(CUtlString, m_szNetworkIDString)
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};
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class CCSPlayerController : public CBasePlayerController {
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public:
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DECLARE_CLASS(CCSPlayerController)
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SCHEMA_FIELD(uint32_t, m_iPawnHealth)
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SCHEMA_FIELD(bool, m_bPawnIsAlive)
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SCHEMA_FIELD(const char*, m_szClanName)
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SCHEMA_FIELD(CCSPlayerController_InGameMoneyServices*,
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m_pInGameMoneyServices)
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};
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class CEconItemDefinition {
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public:
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bool IsWeapon();
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bool IsKnife(bool excludeDefault);
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bool IsGlove(bool excludeDefault);
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auto GetModelName() {
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return *reinterpret_cast<const char**>((uintptr_t)(this) + 0xD8);
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}
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auto GetStickersSupportedCount() {
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return *reinterpret_cast<int*>((uintptr_t)(this) + 0x100);
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}
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auto GetSimpleWeaponName() {
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return *reinterpret_cast<const char**>((uintptr_t)(this) + 0x210);
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}
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auto GetLoadoutSlot() {
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return *reinterpret_cast<int*>((uintptr_t)(this) + 0x2E8);
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}
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char pad0[0x8]; // vtable
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void* m_pKVItem;
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uint16_t m_nDefIndex;
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CUtlVector_NativeSdk<uint16_t> m_nAssociatedItemsDefIndexes;
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bool m_bEnabled;
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const char* m_szPrefab;
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uint8_t m_unMinItemLevel;
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uint8_t m_unMaxItemLevel;
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uint8_t m_nItemRarity;
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uint8_t m_nItemQuality;
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uint8_t m_nForcedItemQuality;
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uint8_t m_nDefaultDropItemQuality;
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uint8_t m_nDefaultDropQuantity;
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CUtlVector_NativeSdk<void*> m_vecStaticAttributes;
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uint8_t m_nPopularitySeed;
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void* m_pPortraitsKV;
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const char* m_pszItemBaseName;
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bool m_bProperName;
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const char* m_pszItemTypeName;
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uint32_t m_unItemTypeID;
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const char* m_pszItemDesc;
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};
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class CEconItemView {
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public:
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DECLARE_CLASS(CEconItemView);
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auto GetCustomPaintKitIndex() { return CALL_VIRTUAL(int, 2, this); }
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auto GetStaticData() {
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return CALL_VIRTUAL(CEconItemDefinition*, 13, this);
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}
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SCHEMA_FIELD(uint16_t, m_iItemDefinitionIndex)
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SCHEMA_FIELD(bool, m_bInitialized)
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};
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class CAttributeContainer {
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public:
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DECLARE_CLASS(CAttributeContainer);
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PSCHEMA_FIELD(CEconItemView, m_Item);
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};
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class CEconEntity {
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public:
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DECLARE_CLASS(CEconEntity);
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PSCHEMA_FIELD(CAttributeContainer, m_AttributeManager);
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};
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class CCSWeaponBase : public CEconEntity {
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public:
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DECLARE_CLASS(CCSWeaponBase)
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};
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class CBasePlayerWeapon : public CEconEntity {
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public:
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DECLARE_CLASS(CBasePlayerWeapon);
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SCHEMA_FIELD(int, m_iClip1);
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SCHEMA_FIELD(int, m_iClip2);
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SCHEMA_FIELD(int, m_pReserveAmmo);
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};
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class CPlayer_WeaponServices {
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public:
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DECLARE_CLASS(CPlayer_WeaponServices)
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SCHEMA_FIELD(CHandle, m_hActiveWeapon);
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SCHEMA_FIELD(CNetworkUtlVectorBase<CHandle>, m_hMyWeapons);
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SCHEMA_FIELD(uint16_t, m_iAmmo);
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auto RemoveWeapon(CBasePlayerWeapon* weapon) {
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return CALL_VIRTUAL(void, 20, this, weapon, nullptr, nullptr);
|
|
}
|
|
};
|
|
|
|
class CBasePlayer {
|
|
public:
|
|
auto ForceRespawn() -> void;
|
|
};
|
|
|
|
class CPlayer_MovementServices {
|
|
public:
|
|
DECLARE_CLASS(CPlayer_MovementServices);
|
|
};
|
|
class CGlowProperty {
|
|
public:
|
|
DECLARE_SCHEMA_CLASS_INLINE(CGlowProperty)
|
|
|
|
SCHEMA_FIELD(Vector, m_fGlowColor)
|
|
SCHEMA_FIELD(int, m_iGlowType)
|
|
SCHEMA_FIELD(int, m_nGlowRange)
|
|
SCHEMA_FIELD(Color, m_glowColorOverride)
|
|
SCHEMA_FIELD(bool, m_bFlashing)
|
|
SCHEMA_FIELD(bool, m_bGlowing)
|
|
};
|
|
class CBaseModelEntity {
|
|
public:
|
|
DECLARE_CLASS(CBaseModelEntity);
|
|
|
|
SCHEMA_FIELD(CCollisionProperty, m_Collision)
|
|
SCHEMA_FIELD(CGlowProperty, m_Glow)
|
|
};
|
|
class CBasePlayerPawn : public CBaseEntity {
|
|
public:
|
|
DECLARE_CLASS(CBasePlayerPawn);
|
|
|
|
SCHEMA_FIELD(CPlayer_MovementServices*, m_pMovementServices)
|
|
SCHEMA_FIELD(CPlayer_WeaponServices*, m_pWeaponServices)
|
|
SCHEMA_FIELD(uint8_t**, m_pItemServices)
|
|
// m_hController
|
|
SCHEMA_FIELD(CBasePlayerController*, m_hController)
|
|
};
|
|
// Size: 0x1568
|
|
class CCSPlayerPawnBase : public CBasePlayerPawn {
|
|
public:
|
|
DECLARE_CLASS(CCSPlayerPawnBase);
|
|
SCHEMA_FIELD(bool, m_bRespawning)
|
|
SCHEMA_FIELD(int, m_ArmorValue)
|
|
};
|
|
class CCSPlayerPawn : public CCSPlayerPawnBase {
|
|
public:
|
|
DECLARE_CLASS(CCSPlayerPawn);
|
|
SCHEMA_FIELD(const char*, m_szLastPlaceName)
|
|
auto GetPlayerController() -> CCSPlayerController*;
|
|
auto ForceRespawnPlayer() { return CALL_VIRTUAL(void, 324, this); }
|
|
};
|
|
|
|
class CGameEntitySystem;
|
|
|
|
class CGameResourceService {
|
|
public:
|
|
CGameEntitySystem* GetGameEntitySystem() {
|
|
return *reinterpret_cast<CGameEntitySystem**>((uintptr_t)(this) + 0x58);
|
|
}
|
|
};
|
|
|
|
class CLocalize {
|
|
public:
|
|
auto FindSafe(const char* tokenName) -> const char*;
|
|
};
|
|
|
|
class Z_CBaseEntity : public CBaseEntity {
|
|
public:
|
|
DECLARE_CLASS(CBaseEntity)
|
|
|
|
SCHEMA_FIELD(CBitVec<64>, m_isSteadyState)
|
|
SCHEMA_FIELD(float, m_lastNetworkChange)
|
|
PSCHEMA_FIELD(void*, m_NetworkTransmitComponent)
|
|
SCHEMA_FIELD(int, m_iHealth)
|
|
SCHEMA_FIELD(int, m_iTeamNum)
|
|
SCHEMA_FIELD(Vector, m_vecBaseVelocity)
|
|
SCHEMA_FIELD(CCollisionProperty*, m_pCollision)
|
|
};
|
|
class CCSGameRules {
|
|
public:
|
|
DECLARE_CLASS(CCSGameRules)
|
|
SCHEMA_FIELD(bool, m_bForceTeamChangeSilent)
|
|
auto PlayerRespawn(CCSPlayerPawn* PlayerPawn) {
|
|
return CALL_VIRTUAL(void, 110, this, PlayerPawn);
|
|
}
|
|
};
|