29 lines
1.7 KiB
C++
29 lines
1.7 KiB
C++
#pragma once
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#include "head.h"
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class IRecipientFilter;
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typedef bool(__fastcall* FireEventServerSide_t)(CGameEventManager*, IGameEvent*,
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bool);
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typedef void(__fastcall* Host_Say_t)(void*, void*, bool, int, const char*);
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typedef void(__fastcall* OnClientConnect_t)(void*, CPlayerSlot, const char*,
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uint64_t, const char*, const char*,
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bool);
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typedef void(__fastcall* OnClientDisconnect_t)(void*, CPlayerSlot, int,
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const char*, uint64_t,
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const char*);
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typedef void(__fastcall* StartupServer_t)(void*,
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const GameSessionConfiguration_t&,
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ISource2WorldSession*, const char*);
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typedef void(__fastcall* GameFrame_t)(void*, bool, bool, bool);
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typedef void(__fastcall* UTIL_SayText2Filter_t)(IRecipientFilter&,
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CCSPlayerController*, uint64_t,
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const char*, const char*,
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const char*, const char*,
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const char*);
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//typedef void(__fastcall* PostEventAbstract_t)(void*, CSplitScreenSlot, bool, IRecipientFilter*, INetworkSerializable*, const void*, unsigned long);
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typedef void(__fastcall* PostEventAbstract_t)(void*, CSplitScreenSlot, bool, int, const uint64_t*, INetworkSerializable*, const void*, unsigned long, NetChannelBufType_t);
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namespace hooks {
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extern Host_Say_t original_Host_Say;
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auto init() -> bool;
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auto unload() -> void;
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} // namespace hooks
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