Files
csgo2_tiny_server_plugin_sy…/csgo2/player_manager.cpp
2023-10-21 04:24:28 +08:00

90 lines
3.3 KiB
C++

#include "player_manager.h"
namespace ExtendPlayerManager {
std::shared_mutex mutex_Table_PlayerSteamIdPlayerSlot;
std::unordered_map<uint64_t, _ExtendPlayerSetting> Table_PlayerSteamIdPlayerSlot;
//GPT error fixed;
auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t {
std::size_t pos = steamID.find_last_of(":");
if (pos != std::string::npos) {
uint64_t x = std::stoull(steamID.substr(pos + 1));
return 76561197960265728 + x;
}
return -1;
}
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
uint64_t PlayerSlot) -> void {
std::unique_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
Table_PlayerSteamIdPlayerSlot.insert(std::make_pair(SteamId, _ExtendPlayerSetting{.playerSlot = PlayerSlot }));
}
auto UpdatePlayerSettingBySteamId(uint64_t SteamId, _ExtendPlayerSetting setting) -> void {
std::shared_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
it->second.bloodSetting = setting.bloodSetting;
it->second.weaponSetting = setting.weaponSetting;
}
}
auto GetPlayerSettingBySteamId(uint64_t SteamId) -> std::pair<bool, _ExtendPlayerSetting> {
std::shared_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
return { true, it->second };
}
return { false, {} };
}
auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t {
std::shared_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
return it->second.playerSlot;
}
return -1;
}
auto GetPlayerSteamIdByPlayerSlot(uint64_t playerSlot) -> uint64_t {
std::shared_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
for (auto& [SteamId, PlayerSetting] : Table_PlayerSteamIdPlayerSlot) {
if (PlayerSetting.playerSlot == playerSlot) {
return SteamId;
}
}
return -1;
}
auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void {
std::unique_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
if (Table_PlayerSteamIdPlayerSlot.find(SteamId) !=
Table_PlayerSteamIdPlayerSlot.end()) {
Table_PlayerSteamIdPlayerSlot.erase(SteamId);
}
}
auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController* {
auto PlayerSteamId = GetPlayerSteamIdByPlayerSlot(playerSlot);
if (PlayerSteamId == -1) {
return nullptr;
}
CGameEntitySystem* pEntitySystem = global::EntitySystem;
if (!pEntitySystem) {
return nullptr;
}
for (int i = 0; i <= global::MaxPlayers; ++i) {
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
if (!pEntity) continue;
if (pEntity->IsBasePlayerController()) {
const auto player = reinterpret_cast<CCSPlayerController*>(pEntity);
if (player->m_steamID() == PlayerSteamId) {
return player;
}
}
}
return nullptr;
}
}; // namespace ExtendPlayerManager