24 lines
636 B
C++
24 lines
636 B
C++
#pragma once
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#include "../../pch.h"
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#include "../handle/handle.h"
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#include "cbaseentity.h"
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#include "sdk/tier1/UtlString.hpp"
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class CBasePlayerController : public CBaseEntity {
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public:
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DECLARE_CLASS(CBasePlayerController);
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SCHEMA_FIELD(uint64_t, m_steamID)
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SCHEMA_FIELD(CHandle, m_hPawn)
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SCHEMA_FIELD(char, m_iszPlayerName)
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SCHEMA_FIELD(CUtlString, m_szNetworkIDString)
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};
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class CCSPlayerController : public CBasePlayerController {
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public:
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DECLARE_CLASS(CCSPlayerController)
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SCHEMA_FIELD(uint32_t, m_iPawnHealth)
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SCHEMA_FIELD(bool, m_bPawnIsAlive)
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SCHEMA_FIELD(const char*, m_szClanName)
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};
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