85 lines
3.4 KiB
C++
85 lines
3.4 KiB
C++
#include "offset.h"
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namespace Offset {
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uint64_t GameResourceServicePtr;
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uint64_t FireEventServerSidePtr;
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uint64_t NetworkStateChangedPtr;
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uint64_t CGameEventManagerPtr;
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uint64_t Host_SayPtr;
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uint64_t Module_tier0;
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uint64_t MaxPlayerNumsPtr;
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namespace InterFaces {
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CSchemaSystem* SchemaSystem;
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IGameEventManager2* GameEventManager;
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CGameEventManager* CGameEventManger;
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CGameResourceService* GameResourceServiceServer;
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IServerGameClients* IServerGameClient;
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IVEngineServer2* IVEngineServer;
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}; // namespace InterFaces
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auto Init() -> bool {
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CModule server("server.dll");
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CModule schemasystem("schemasystem.dll");
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CModule engine("engine2.dll");
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// engine.dll
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engine.FindPattern(pattern_MaxPlayerNumsPtr).ToAbsolute(3, 0).Get(MaxPlayerNumsPtr);
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// server.dll
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server.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
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server.FindPattern(pattern_NetworkStateChanged).Get(NetworkStateChangedPtr);
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// 48 8D 05 4A 30 82 00 lea rax, ??_7CGameEventManager@@6B@
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server.FindPattern(pattern_CGameEventManager)
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.ToAbsolute(3, 0)
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.Get(CGameEventManagerPtr);
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server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
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// schemasystem
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InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(
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schemasystem.FindInterface("SchemaSystem_001").Get());
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// engine.dll
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InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(
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engine.FindInterface("GameEventSystemServerV001").Get());
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InterFaces::GameResourceServiceServer =
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reinterpret_cast<CGameResourceService*>(
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engine.FindInterface("GameResourceServiceServerV001").Get());
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InterFaces::IVEngineServer = reinterpret_cast<IVEngineServer2*>(
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engine.FindInterface("Source2EngineToServer001").Get());
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// server.dll
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InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(
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server.FindInterface("Source2GameClients001").Get());
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// only init in console server
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InterFaces::CGameEventManger =
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reinterpret_cast<CGameEventManager*>(CGameEventManagerPtr);
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//global::MaxPlayers = *(int*)((char*)MaxPlayerNumsPtr + 2);
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// client.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
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LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
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LOG("[huoji]NetworkStateChangedPtr : %llx \n", NetworkStateChangedPtr);
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LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
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LOG("[huoji]Host_SayPtr : %llx \n", MaxPlayerNumsPtr);
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LOG("[huoji]MaxGlobals : %d \n", global::MaxPlayers);
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LOG("[huoji]InterFaces::SchemaSystem : %llx \n", InterFaces::SchemaSystem);
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LOG("[huoji]InterFaces::GameEventManager : %llx \n",
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InterFaces::GameEventManager);
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LOG("[huoji]InterFaces::CGameEventManger : %llx \n",
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InterFaces::CGameEventManger);
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LOG("[huoji]InterFaces::GameResourceServiceServer : %llx \n",
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InterFaces::GameResourceServiceServer);
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LOG("[huoji]InterFaces::IServerGameClient : %llx \n",
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InterFaces::IServerGameClient);
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LOG("[huoji]InterFaces::IVEngineServer : %llx \n",
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InterFaces::IVEngineServer);
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// GetOffsets();
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LOG("init offset success !\n");
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return Host_SayPtr && InterFaces::IVEngineServer &&
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InterFaces::GameResourceServiceServer &&
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InterFaces::IServerGameClient && InterFaces::GameEventManager &&
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InterFaces::SchemaSystem && FireEventServerSidePtr &&
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NetworkStateChangedPtr;
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}
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} // namespace Offset
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