45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#include "script_engine.h"
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namespace ScriptEngine {
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lua_State* luaVm;
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std::string luaPath;
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auto callFunction(const char* funcName) -> int {
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lua_getglobal(luaVm, funcName);
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_ASSERT(lua_isfunction(luaVm, -1));
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if (lua_pcall(luaVm, 0, 1, 0)) {
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printf("lua_pcall_err:%s\n\n", lua_tostring(luaVm, -1));
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}
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const auto result = lua_toboolean(luaVm, 1);
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lua_pop(luaVm, 1);
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return result;
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}
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auto initFunciton() -> void {
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}
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auto initLuaScripts() -> void {
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std::vector<std::string> files;
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Tools::GetFiles(luaPath, files);
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if (files.size() == 0) {
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LOG("no lua file in %s\n", luaPath.c_str());
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exit(0);
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}
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for (size_t i = 0; i < files.size(); i++) {
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std::string file = files[i];
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if (file.find(".lua") != std::string::npos) {
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LOG("excute: %s\n", file.c_str());
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if (luaL_dofile(luaVm, file.c_str())) {
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LOG("dofile_err:%s\n\n", lua_tostring(luaVm, -1));
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continue;
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}
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callFunction("main");
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}
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}
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}
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auto Init() -> void {
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luaVm = luaL_newstate();
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luaPath = Tools::GetExePath() + "\\huoji_scripts\\";
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initFunciton();
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initLuaScripts();
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}
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}
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