51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
// https://github.com/vinniefalco/LuaBridge
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// Copyright 2018, Dmitry Tarakanov
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <LuaBridge/detail/Stack.h>
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#include <vector>
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namespace luabridge {
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template<class T>
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struct Stack<std::vector<T>>
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{
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static void push(lua_State* L, std::vector<T> const& vector)
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{
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lua_createtable(L, static_cast<int>(vector.size()), 0);
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for (std::size_t i = 0; i < vector.size(); ++i)
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{
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lua_pushinteger(L, static_cast<lua_Integer>(i + 1));
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Stack<T>::push(L, vector[i]);
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lua_settable(L, -3);
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}
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}
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static std::vector<T> get(lua_State* L, int index)
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{
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if (!lua_istable(L, index))
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{
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luaL_error(L, "#%d argument must be a table", index);
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}
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std::vector<T> vector;
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vector.reserve(static_cast<std::size_t>(get_length(L, index)));
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int const absindex = lua_absindex(L, index);
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lua_pushnil(L);
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while (lua_next(L, absindex) != 0)
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{
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vector.push_back(Stack<T>::get(L, -1));
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lua_pop(L, 1);
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}
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return vector;
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}
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static bool isInstance(lua_State* L, int index) { return lua_istable(L, index); }
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};
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} // namespace luabridge
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