Files
csgo2_tiny_server_plugin_sy…/csgo2/script_callbacks.cpp
Huoji's 8f3005e9b2 大改
2023-10-03 04:07:50 +08:00

108 lines
5.5 KiB
C++

#include "script_callbacks.h"
#include <functional>
namespace ScriptCallBacks {
std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
callbackList;
std::shared_mutex mutex_callbackList;
std::unordered_map<uint32_t, _CallbackNames> callbackNameWithEnumMap{
{hash_32_fnv1a_const("player_connect"), _CallbackNames::kOnPlayerConnect},
{hash_32_fnv1a_const("player_disconnect"),
_CallbackNames::kOnPlayerDisconnect},
{hash_32_fnv1a_const("player_death"), _CallbackNames::kOnPlayerDeath}};
auto CallBackNameToEnum(const char* name) -> _CallbackNames {
if (name == nullptr) {
return _CallbackNames::kError;
}
auto hash = hash_32_fnv1a_const(name);
auto it = callbackNameWithEnumMap.find(hash);
if (it == callbackNameWithEnumMap.end()) {
return _CallbackNames::kError;
}
return it->second;
}
auto ExcuteCallbackInAllLuaVm(_CallbackNames cbType,
std::function<void(lua_State*, int)> cb) -> void {
std::shared_lock lock(mutex_callbackList);
for (auto& [pluginName, luaVm] : ScriptEngine::pluginEnvs) {
// find lua in callbackList
if (callbackList.find(luaVm) == callbackList.end()) {
continue;
}
const auto luaVMCallbackLists = callbackList[luaVm];
if (luaVMCallbackLists.find(cbType) == luaVMCallbackLists.end()) {
continue;
}
LOG("excute callback %d in %s \n", cbType, pluginName.c_str());
const auto luaRefIndex = luaVMCallbackLists.at(cbType);
cb(luaVm, luaRefIndex);
}
}
auto luaCall_onPlayerConnect(int player, int playerSlot, const char* playerName,
uint64_t xuid, const char* SteamId,
const char* IpAddress, bool isBot) -> void {
ExcuteCallbackInAllLuaVm(_CallbackNames::kOnPlayerConnect,
[&](lua_State* luaVm, int refIndex) -> void {
lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
refIndex);
if (lua_isfunction(luaVm, -1)) {
lua_pushinteger(luaVm, player);
lua_pushinteger(luaVm, playerSlot);
lua_pushstring(luaVm, playerName);
lua_pushinteger(luaVm, xuid);
lua_pushstring(luaVm, SteamId);
lua_pushstring(luaVm, IpAddress);
lua_pushboolean(luaVm, isBot);
if (lua_pcall(luaVm, 7, 0, 0) != LUA_OK) {
LOG("Error calling Lua callback: %s\n",
lua_tostring(luaVm, -1));
lua_pop(luaVm, 1);
}
}
// lua_pop(luaVm, 1);
});
}
auto luaCall_onPlayerDisconnect(int player, int slot, const char* pszName,
uint64_t xuid, const char* pszNetworkID,
const char* pszAddress, bool bFakePlayer)
-> void {
ExcuteCallbackInAllLuaVm(_CallbackNames::kOnPlayerDisconnect,
[&](lua_State* luaVm, int refIndex) -> void {
lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
refIndex);
if (lua_isfunction(luaVm, -1)) {
lua_pushinteger(luaVm, player);
lua_pushinteger(luaVm, slot);
lua_pushstring(luaVm, pszName);
lua_pushinteger(luaVm, xuid);
lua_pushstring(luaVm, pszNetworkID);
lua_pushstring(luaVm, pszAddress);
lua_pushboolean(luaVm, bFakePlayer);
if (lua_pcall(luaVm, 7, 0, 0) != LUA_OK) {
LOG("Error calling Lua callback: %s\n",
lua_tostring(luaVm, -1));
lua_pop(luaVm, 1);
}
}
});
}
auto luaCall_onPlayerDeath(int victim, int killer, bool isHeadShot) -> void {
ExcuteCallbackInAllLuaVm(_CallbackNames::kOnPlayerDeath,
[&](lua_State* luaVm, int refIndex) -> void {
lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
refIndex);
if (lua_isfunction(luaVm, -1)) {
lua_pushinteger(luaVm, victim);
lua_pushinteger(luaVm, killer);
lua_pushboolean(luaVm, isHeadShot);
if (lua_pcall(luaVm, 3, 0, 0) != LUA_OK) {
LOG("Error calling Lua callback: %s\n",
lua_tostring(luaVm, -1));
lua_pop(luaVm, 1);
}
}
});
}
} // namespace ScriptCallBacks