49 lines
2.1 KiB
C++
49 lines
2.1 KiB
C++
#pragma once
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#include "head.h"
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namespace ScriptCallBacks {
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extern std::shared_mutex mutex_callbackList;
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enum class _CallbackNames {
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kError,
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kOnPlayerConnect,
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kOnPlayerDisconnect,
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kOnPlayerDeath,
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kOnPlayerSpeak,
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kOnPlayerSpawn,
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kOnRoundStart,
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kOnRoundEnd,
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kOnPlayerHurt,
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kOnPlayerTeamChange,
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kOnHttpRequest,
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kOnSayText2Filter
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};
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extern std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
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callbackList;
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auto CallBackNameToEnum(const char* name) -> ScriptCallBacks::_CallbackNames;
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auto luaCall_onPlayerConnect(int player, int playerSlot, const char* playerName,
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uint64_t xuid, const char* SteamId,
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const char* IpAddress, bool isBot) -> void;
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auto luaCall_onPlayerDisconnect(int player, int slot, const char* pszName,
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uint64_t xuid, const char* pszNetworkID,
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const char* pszAddress, bool bFakePlayer)
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-> void;
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auto luaCall_onPlayerDeath(int victim, int killer, bool isHeadShot) -> void;
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auto luaCall_onPlayerSpeak(int speaker, int chatType, std::string message)
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-> bool;
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auto luaCall_onPlayerSpawn(int player) -> void;
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auto luaCall_onRoundStart(int timeLimit) -> void;
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auto luaCall_onRoundEnd(int winnerTeam, int reason, const char* message)
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-> void;
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auto luaCall_onPlayerHurt(int userid, int attacker, int health, int armor,
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const char* weapon, int dmg_health, int dmg_armor,
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int hitgroup) -> void;
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auto luaCall_onPlayerTeamChange(int userid, int team, int oldteam,
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bool disconnect, bool slient, bool isBot)
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-> bool;
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auto luaCall_onHttpRequest(std::string url, std::string metaData,
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std::string respon, int statusCode) -> void;
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auto luCall_onSayText2Filter(int player, uint64_t eMessageType,
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const char* messeageName, const char* param1,
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const char* param2, const char* param3,
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const char* param4) -> bool;
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} // namespace ScriptCallBacks
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