11 lines
267 B
C++
11 lines
267 B
C++
#include "handle.h"
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#include "../cgameentitysystem.h"
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CBaseEntity* CHandle::GetBaseEntity() const
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{
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CGameEntitySystem* pEntitySystem = CGameEntitySystem::GetInstance();
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if (!pEntitySystem)
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return nullptr;
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return pEntitySystem->GetBaseEntity(GetEntryIndex());
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} |