Files
csgo2_tiny_server_plugin_sy…/csgo2/offset.cpp
2023-10-01 02:28:13 +08:00

57 lines
2.7 KiB
C++

#include "offset.h"
namespace Offset {
uint64_t GameResourceServicePtr;
uint64_t FireEventServerSidePtr;
uint64_t NetworkStateChangedPtr;
uint64_t CGameEventManagerPtr;
uint64_t Host_SayPtr;
uint64_t Module_tier0;
namespace InterFaces {
CSchemaSystem* SchemaSystem;
IGameEventManager2* GameEventManager;
CGameEventManager* CGameEventManger;
CGameResourceService* GameResourceServiceServer;
IServerGameClients* IServerGameClient;
};
auto Init() -> bool {
CModule server("server.dll");
CModule schemasystem("schemasystem.dll");
CModule engine("engine2.dll");
// server.dll
server.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
server.FindPattern(pattern_NetworkStateChanged).Get(NetworkStateChangedPtr);
//48 8D 05 4A 30 82 00 lea rax, ??_7CGameEventManager@@6B@
server.FindPattern(pattern_CGameEventManager).ToAbsolute(3, 0).Get(CGameEventManagerPtr);
server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
//schemasystem
InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(schemasystem.FindInterface("SchemaSystem_001").Get());
// engine.dll
InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(engine.FindInterface("GameEventSystemServerV001").Get());
InterFaces::GameResourceServiceServer = reinterpret_cast<CGameResourceService*>(engine.FindInterface("Source2GameClients001").Get());
// server.dll
InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(server.FindInterface("GameResourceServiceServerV001").Get());
// only init in console server
InterFaces::CGameEventManger = reinterpret_cast<CGameEventManager*>(CGameEventManagerPtr);
//client.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
LOG("[huoji]NetworkStateChangedPtr : %llx \n", NetworkStateChangedPtr);
LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
LOG("[huoji]InterFaces::SchemaSystem : %llx \n", InterFaces::SchemaSystem);
LOG("[huoji]InterFaces::GameEventManager : %llx \n", InterFaces::GameEventManager);
LOG("[huoji]InterFaces::CGameEventManger : %llx \n", InterFaces::CGameEventManger);
LOG("[huoji]InterFaces::GameResourceServiceServer : %llx \n", InterFaces::GameResourceServiceServer);
LOG("[huoji]InterFaces::IServerGameClient : %llx \n", InterFaces::IServerGameClient);
//GetOffsets();
LOG("init offset success !\n");
return Host_SayPtr && InterFaces::GameResourceServiceServer && InterFaces::IServerGameClient && InterFaces::GameEventManager && InterFaces::SchemaSystem && FireEventServerSidePtr && NetworkStateChangedPtr;
}
} // namespace Offset