38 lines
762 B
C++
38 lines
762 B
C++
#pragma once
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#include "pch.h"
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#include "schema.h"
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#include "native_sdk/entity/cbaseentity.h"
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class CBasePlayer {
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public:
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auto ForceRespawn() -> void;
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};
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class CPlayer_MovementServices
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{
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public:
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DECLARE_CLASS(CPlayer_MovementServices);
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};
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class CCSPlayerController_InGameMoneyServices
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{
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public:
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DECLARE_CLASS(CCSPlayerController_InGameMoneyServices);
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SCHEMA_FIELD(int, m_iAccount)
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};
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class CBasePlayerPawn : public CBaseEntity
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{
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public:
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DECLARE_CLASS(CBasePlayerPawn);
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SCHEMA_FIELD(CPlayer_MovementServices*, m_pMovementServices)
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SCHEMA_FIELD(uint8_t*, m_pWeaponServices)
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SCHEMA_FIELD(uint8_t**, m_pItemServices)
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};
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class CCSPlayerPawn : public CBasePlayerPawn
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{
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public:
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DECLARE_CLASS(CCSPlayerPawn);
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SCHEMA_FIELD(const char*, m_szLastPlaceName)
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}; |