174 lines
7.3 KiB
C++
174 lines
7.3 KiB
C++
#include "events.h"
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namespace events {
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auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void {
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GameEventKeySymbol_t userIdNameParams{"userid"};
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GameEventKeySymbol_t teamNameParams{"team"};
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GameEventKeySymbol_t oldteamNameParams{"oldteam"};
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GameEventKeySymbol_t disconnectNameParams{"disconnect"};
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GameEventKeySymbol_t silentNameParams{"silent"};
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GameEventKeySymbol_t isbotParams{"isbot"};
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const auto PlayerPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(userIdNameParams));
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if (PlayerPawn == nullptr) {
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return;
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}
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if (PlayerPawn->IsBasePlayerController() == false) {
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return;
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}
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const auto Player = PlayerPawn->GetPlayerController();
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if (Player == nullptr) {
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return;
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}
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const auto playerIndex = Player->GetRefEHandle().GetEntryIndex();
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auto team = event->GetInt(teamNameParams);
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auto oldTeam = event->GetInt(oldteamNameParams);
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auto disconnect = event->GetBool(disconnectNameParams);
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auto slient = event->GetBool(silentNameParams);
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auto isBot = event->GetBool(isbotParams);
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if (ScriptCallBacks::luaCall_onPlayerTeamChange(
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playerIndex, team, oldTeam, disconnect, slient, isBot) == true) {
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event->SetBool(silentNameParams, true);
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}
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}
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auto OnPlayerHurtEvent(IGameEvent* event) -> void {
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/*
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auto luaCall_onPlayerHurt(int userid, int attacker, int health, int armor,
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const char* weapon, int dmg_health, int dmg_armor,
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int hitgroup) -> void
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*/
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GameEventKeySymbol_t userIdNameParams{"userid"};
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GameEventKeySymbol_t attackerNameParams{"attacker"};
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GameEventKeySymbol_t healthNameParams{"health"};
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GameEventKeySymbol_t armorNameParams{"armor"};
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GameEventKeySymbol_t weaponNameParams{"weapon"};
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GameEventKeySymbol_t dmg_healthNameParams{"dmg_health"};
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GameEventKeySymbol_t dmg_armorNameParams{"dmg_armor"};
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GameEventKeySymbol_t hitgroupNameParams{"hitgroup"};
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const auto victimPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(userIdNameParams));
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const auto attackerPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(attackerNameParams));
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if (victimPawn == nullptr || attackerPawn == nullptr) {
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return;
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}
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if (victimPawn->IsBasePlayerController() == false ||
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attackerPawn->IsBasePlayerController() == false) {
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return;
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}
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const auto victim = victimPawn->GetPlayerController();
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const auto attacker = attackerPawn->GetPlayerController();
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if (victim == nullptr || attacker == nullptr) {
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return;
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}
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const auto victimIndex = victim->GetRefEHandle().GetEntryIndex();
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const auto attackerIndex = attacker->GetRefEHandle().GetEntryIndex();
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auto health = event->GetInt(healthNameParams);
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auto armor = event->GetInt(armorNameParams);
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auto weapon = event->GetString(weaponNameParams);
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auto dmg_health = event->GetInt(dmg_healthNameParams);
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auto dmg_armor = event->GetInt(dmg_armorNameParams);
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auto hitgroup = event->GetInt(hitgroupNameParams);
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ScriptCallBacks::luaCall_onPlayerHurt(victimIndex, attackerIndex, health,
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armor, weapon, dmg_health, dmg_armor,
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hitgroup);
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}
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auto OnRoundEndEvent(IGameEvent* event) -> void {
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/*
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"winner" "byte" // winner team/user i
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"reason" "byte" // reson why team won
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"message" "string" // end round message
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*/
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GameEventKeySymbol_t winnerNameParams{"winner"};
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GameEventKeySymbol_t reasonNameParams{"reason"};
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GameEventKeySymbol_t messageNameParams{"message"};
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const auto message = event->GetString(messageNameParams);
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const auto winner = event->GetInt(winnerNameParams);
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const auto reason = event->GetInt(reasonNameParams);
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ScriptCallBacks::luaCall_onRoundEnd(winner, reason, message);
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}
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auto OnRoundStartEvent(IGameEvent* event) -> void {
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GameEventKeySymbol_t timelimitNameParams{"timelimit"};
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const auto timelimit = event->GetInt(timelimitNameParams);
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ScriptCallBacks::luaCall_onRoundStart(timelimit);
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}
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auto OnPlayerSpawnEvent(IGameEvent* event) -> void {
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GameEventKeySymbol_t userIdNameParams{"userid"};
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const auto playerPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(userIdNameParams));
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if (playerPawn == nullptr) {
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return;
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}
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const auto player = playerPawn->GetPlayerController();
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if (player == nullptr) {
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return;
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}
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const auto playerIndex = player->GetRefEHandle().GetEntryIndex();
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ScriptCallBacks::luaCall_onPlayerSpawn(playerIndex);
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}
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auto OnPlayerDeathEvent(IGameEvent* event) -> void {
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GameEventKeySymbol_t userIdNameParams{"userid"};
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GameEventKeySymbol_t attackerNameParams{"attacker"};
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GameEventKeySymbol_t headshotNameParams{"headshot"};
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const auto victimPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(userIdNameParams));
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const auto attackerPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(attackerNameParams));
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const auto isHeadShot = event->GetBool(headshotNameParams);
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if (victimPawn == nullptr || attackerPawn == nullptr) {
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return;
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}
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if (victimPawn->IsBasePlayerController() == false ||
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attackerPawn->IsBasePlayerController() == false) {
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return;
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}
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const auto victim = victimPawn->GetPlayerController();
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const auto attacker = attackerPawn->GetPlayerController();
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if (victim == nullptr || attacker == nullptr) {
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return;
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}
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const auto victimIndex = victim->GetRefEHandle().GetEntryIndex();
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const auto attackerIndex = attacker->GetRefEHandle().GetEntryIndex();
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ScriptCallBacks::luaCall_onPlayerDeath(victimIndex, attackerIndex,
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isHeadShot);
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// printf("player[%p] %s kill[%p] %llu\n", attacker,
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// &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
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}
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auto OnConsoleChat(std::string message) -> bool {
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return ScriptCallBacks::luaCall_onPlayerSpeak(-1, static_cast<int>(_ChatType::kConsole), message);
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}
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auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
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auto [procesChatSuccess, chatType, chatCtx] =
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SdkTools::ProcessChatString(message);
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if (procesChatSuccess == false) {
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return false;
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}
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return ScriptCallBacks::luaCall_onPlayerSpeak(
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player->GetRefEHandle().GetEntryIndex(), static_cast<int>(chatType),
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chatCtx);
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}
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auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
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const char* pszNetworkID, const char* pszAddress,
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bool bFakePlayer) -> void {
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const auto PlayerIndex = PlayerSlot_to_EntityIndex(slot);
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ScriptCallBacks::luaCall_onPlayerConnect(PlayerIndex, slot, pszName, xuid,
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pszNetworkID, pszAddress,
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bFakePlayer);
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}
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auto OnPlayerDisconnect(int slot, const char* pszName, uint64_t xuid,
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const char* pszNetworkID, const char* pszAddress,
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bool bFakePlayer) -> void {
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const auto PlayerIndex = PlayerSlot_to_EntityIndex(slot);
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ScriptCallBacks::luaCall_onPlayerDisconnect(PlayerIndex, slot, pszName,
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xuid, pszNetworkID, pszAddress,
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bFakePlayer);
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}
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} // namespace events
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