20 lines
920 B
C++
20 lines
920 B
C++
#pragma once
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#include "head.h"
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class CCSPlayerController;
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namespace events {
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auto OnPlayerDeathEvent(IGameEvent* event) -> void;
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auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool;
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auto OnConsoleChat(std::string message) -> bool;
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auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
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const char* pszNetworkID, const char* pszAddress,
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bool bFakePlayer) -> void;
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auto OnPlayerDisconnect(int slot, const char* pszName, uint64_t xuid,
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const char* pszNetworkID, const char* pszAddress,
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bool bFakePlayer) -> void;
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auto OnPlayerSpawnEvent(IGameEvent* event) -> void;
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auto OnRoundStartEvent(IGameEvent* event) -> void;
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auto OnRoundEndEvent(IGameEvent* event) -> void;
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auto OnPlayerHurtEvent(IGameEvent* event) -> void;
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auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void;
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} // namespace events
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