117 lines
6.5 KiB
C++
117 lines
6.5 KiB
C++
#pragma once
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#include "head.h"
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#define SERVER_HASH_FUCNTION_KEY 0x31415926
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class CEntityInstance;
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class CCSPlayerPawn;
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class CGameEntitySystem;
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class CCSPlayerController;
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class CBaseEntity;
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typedef uint64_t(__fastcall* HashFunction_t)(const char*, unsigned int,
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unsigned int);
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typedef void(__fastcall* StateChanged_t)(void* networkTransmitComponent,
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CEntityInstance* ent, uint64_t offset,
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int a4, int a5);
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typedef void(__fastcall* NetworkStateChanged_t)(uintptr_t chainEntity,
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uintptr_t offset, uintptr_t a3);
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typedef void*(__fastcall* CreateGameRuleInterFace_t)();
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typedef bool(__fastcall* RespawnPlayerInDeathMatch_t)(CCSPlayerPawn* player);
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typedef void(__fastcall* GiveNamedItem_t)(void* itemService,
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const char* pchName, void* iSubType,
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void* pScriptItem, void* a5,
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void* a6);
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typedef void*(__fastcall* EntityRemove_t)(CGameEntitySystem*, void*, void*,
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uint64_t);
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typedef void*(__fastcall* UTIL_SayTextFilter_t)(IRecipientFilter&, const char*,
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CCSPlayerController*, uint64_t);
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typedef void(__fastcall* UTIL_ClientPrintAll_t)(int msg_dest, const char* msg_name, const char* param1, const char* param2, const char* param3, const char* param4);
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typedef void(__fastcall* ClientPrint_t)(CCSPlayerController* player, int msg_dest, const char* msg_name, const char* param1, const char* param2, const char* param3, const char* param4);
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typedef void(__fastcall* CCSWeaponBase_Spawn_t)(CBaseEntity*, void*);
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class CSchemaSystem;
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class CGameResourceService;
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class CLocalize;
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class CCSGameRules;
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namespace Offset {
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namespace InterFaces {
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extern CSchemaSystem* SchemaSystem;
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extern IGameEventManager2* GameEventManager;
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extern CGameEventManager* CGameEventManger;
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extern CGameResourceService* GameResourceServiceServer;
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extern IServerGameClients* IServerGameClient;
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extern IVEngineServer2* IVEngineServer;
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extern CLocalize* ILocalize;
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extern INetworkServerService* INetworkServerServiceInteFace;
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extern ISource2Server* ISource2ServerInterFace;
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extern CCSGameRules* CCSGameRulesInterFace;
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extern ICvar* IVEngineCvar;
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}; // namespace InterFaces
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static const auto pattern_VscriptPath = THE_GAME_SIG("BE 01 ?? ?? ?? 2B D6 74 ?? 3B D6");
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static const auto pattern_CGameEventManager = THE_GAME_SIG(
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"48 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 48 89 01 48 8B D9 48 ?? ?? ?? ?? ?? "
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"?? 48 89 ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ??");
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static const auto pattern_NetworkStateChanged =
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THE_GAME_SIG("4C 8B C9 48 8B 09 48 85 C9 74 ? 48 8B 41 10");
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static const auto pattern_FnStateChangedPtr =
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THE_GAME_SIG("48 89 54 24 10 55 53 57 41 55");
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static const auto pattern_FireEventServerSide = THE_GAME_SIG(
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"40 53 57 41 54 41 55 41 56 48 ?? ?? ?? 4C 8B F2 4C 8B E1 BA ?? ?? ?? "
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"?? 48 ?? ?? ?? ?? ?? ?? 45 0F B6 E8 E8 ?? ?? ?? ?? 48 85 C0 75 ?? 48 "
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"?? ?? ?? ?? ?? ?? 48 8B ?? ?? 80 ?? ?? 74 ?? 49 8B 06 49 8B CE FF ?? "
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"?? 48 8B D0 48 ?? ?? ?? ?? ?? ?? FF ?? ?? ?? ?? ??");
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static const auto pattern_fnGetBaseEntity =
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THE_GAME_SIG("8B D3 E8 ? ? ? ? 48 8B F8 48 85 C0 74 76");
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static const auto pattern_fnGetHighestEntityIndex =
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THE_GAME_SIG("33 DB E8 ? ? ? ? 8B 08");
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static const auto pattern_fnGetLocalPlayerController =
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THE_GAME_SIG("E8 ? ? ? ? 49 89 47 08");
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//"\"Console<0>\" say \"%s\"\n"
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static const auto pattern_fnHost_SayPtr =
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THE_GAME_SIG("44 89 4C 24 ?? 44 88 44 24 ?? 55 53 56 57 41 54 41 55");
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static const auto pattern_ServerHashFunctionPtr = THE_GAME_SIG(
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"48 89 ?? ?? ?? 57 48 ?? ?? ?? ?? ?? ?? 33 C0 8B DA 41 8B F8 48 89 ?? ?? "
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"?? 4C 8B C1 C7 44 ?? ?? ?? ?? ?? ?? 44 8B CA 89 44 ?? ?? 48 8D ?? ?? ?? "
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"88 44 ?? ?? 33 D2");
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static const auto pattern_MaxPlayerNumsPtr =
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THE_GAME_SIG("41 3B 87 ?? ?? ?? ?? 0F 8E ?? ?? ?? ?? 8B 0D ?? ?? ?? ??");
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static const auto pattern_FnGiveNamedItemPtr = THE_GAME_SIG(
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"48 89 5C 24 18 48 89 74 24 20 55 57 41 54 41 56 41 57 48 8D 6C 24 D9");
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static const auto pattern_CreateCCSGameRulesInterFacePtr = THE_GAME_SIG(
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"48 ?? ?? ?? ?? ?? ?? 48 8B 01 FF ?? ?? ?? ?? ?? 48 8D ?? ?? ?? E8 ?? ?? "
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"?? ?? 4C 8D ?? ?? ?? 49 8B ?? ?? 49 8B ?? ?? 49 8B ?? ?? 49 8B E3 41 5F "
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"41 5E 5F C3");
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static const auto pattern_FnRespawnPlayer = THE_GAME_SIG(
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"48 89 ?? ?? ?? 48 89 ?? ?? ?? 56 48 ?? ?? ?? ?? ?? ?? 48 8B DA 48 8B E9 48 85 D2 0F ?? ?? ?? ?? ?? 48 8B 02 48 8B CA FF ?? ?? ?? ?? ?? 84 C0 0F ?? ?? ?? ?? ?? 83 BB ?? ?? ?? ?? ?? 0F ?? ?? ?? ?? ??");
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static const auto pattern_FnRespawnPlayerInDeathMatch = THE_GAME_SIG(
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"48 89 ?? ?? ?? 57 48 ?? ?? ?? 48 8D ?? ?? ?? 48 8B F9 E8 ?? ?? ?? ?? 83 "
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"?? ?? 74 ?? 48 ?? ?? ?? ?? ?? ?? 48 8B CF 48 8B 10 48 8B ?? ?? ?? ?? ?? "
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"48 8D ?? ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ??");
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static const auto pattern_FnEntityRemove = THE_GAME_SIG(
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"48 85 D2 0F ?? ?? ?? ?? ?? 57 48 ?? ?? ?? 48 89 ?? ?? ?? 48 8B F9 48 8B "
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"?? ?? 48 85 DB 0F ?? ?? ?? ?? ?? 48 ?? ?? ?? 75 ?? 33 D2 48 8B CB E8 ?? "
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"?? ?? ?? 48 8D ?? ?? 41 ?? ?? 48 8B D3 48 8B ?? ?? ?? 48 ?? ?? ?? 5F E9 "
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"?? ?? ?? ??");
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static const auto pattern_FnUTIL_SayTextFilter = THE_GAME_SIG(
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"48 89 5C 24 ?? 55 56 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 49 8B D8");
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static const auto pattern_UTIL_ClientPrintAll = THE_GAME_SIG(
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"48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 81 EC 70 01 ?? ?? 8B E9");
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static const auto pattern_FnClientPrint = THE_GAME_SIG(
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"48 85 C9 0F 84 ?? ?? ?? ?? 48 8B C4 48 89 58 18");
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static const auto pattern_CCSWeaponBase_Spawn = THE_GAME_SIG("48 89 5C 24 08 48 89 6C 24 18 48 89 74 24 20 57 48 83 EC 30 48 8B DA 48 8B E9 E8 ?? ?? ?? ??");
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extern uint64_t GameResourceServicePtr;
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extern uint64_t FireEventServerSidePtr;
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extern uint64_t Module_tier0;
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extern uint64_t Host_SayPtr;
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extern uint64_t MaxPlayerNumsPtr;
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extern HashFunction_t FnServerHashFunction;
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extern StateChanged_t FnStateChanged;
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extern NetworkStateChanged_t FnNetworkStateChanged;
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extern RespawnPlayerInDeathMatch_t FnRespawnPlayerInDeathMatch;
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extern GiveNamedItem_t FnGiveNamedItem;
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extern EntityRemove_t FnEntityRemove;
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extern UTIL_SayTextFilter_t FnUTIL_SayTextFilter;
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extern UTIL_ClientPrintAll_t FnUTIL_ClientPrintAll;
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extern ClientPrint_t FnClientPrint;
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extern CCSWeaponBase_Spawn_t FnCCSWeaponBase_Spawn;
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extern bool InitOffsetSuccess;
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auto Init() -> bool;
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}; // namespace Offset
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