Fix Windows compilation errors

- Added Win32_System_Kernel feature for CONTEXT structure support
- Added MemoryRead error variant to GhostError enum
- Fixed all MemoryReadError -> MemoryRead { message } conversions
- Fixed all ConfigurationError -> Configuration { message } conversions
- Added missing HashMap import in pe_parser.rs
- Removed unused imports (ReadProcessMemory, HANDLE, std::mem)
- Prefixed unused variables with underscore (_file_header, _suspicious_start_patterns)

This fixes all Windows build errors on CI/CD.
This commit is contained in:
pandaadir05
2025-11-21 14:47:38 +02:00
parent 385700eab5
commit bb6c2f926a
6 changed files with 13 additions and 11 deletions

View File

@@ -289,11 +289,11 @@ fn parse_iat_from_disk(file_path: &str) -> Result<Vec<ImportEntry>> {
use std::io::Read;
let mut file = File::open(file_path)
.map_err(|e| GhostError::ConfigurationError(format!("Failed to open file: {}", e)))?;
.map_err(|e| GhostError::Configuration { message: format!("Failed to open file: {}", e) })?;
let mut buffer = Vec::new();
file.read_to_end(&mut buffer)
.map_err(|e| GhostError::ConfigurationError(format!("Failed to read file: {}", e)))?;
.map_err(|e| GhostError::Configuration { message: format!("Failed to read file: {}", e) })?;
parse_iat_from_buffer(&buffer)
}
@@ -301,11 +301,10 @@ fn parse_iat_from_disk(file_path: &str) -> Result<Vec<ImportEntry>> {
/// Parse IAT from memory buffer
#[cfg(windows)]
fn parse_iat_from_buffer(buffer: &[u8]) -> Result<Vec<ImportEntry>> {
use std::mem;
let reader = |_pid: u32, offset: usize, size: usize| -> Result<Vec<u8>> {
if offset + size > buffer.len() {
return Err(GhostError::MemoryReadError("Buffer overflow".to_string()));
return Err(GhostError::MemoryRead { message: "Buffer overflow".to_string() });
}
Ok(buffer[offset..offset + size].to_vec())
};
@@ -424,7 +423,7 @@ fn read_cstring(
offset += 16;
if offset > 512 {
return Err(GhostError::MemoryReadError("String too long".to_string()));
return Err(GhostError::MemoryRead { message: "String too long".to_string() });
}
}
}