// Event handling module for future expansion // Currently events are handled in main.rs but this provides structure for complex event handling use crossterm::event::{Event, KeyEvent, MouseEvent}; #[derive(Debug, Clone)] pub enum AppEvent { Key(KeyEvent), Mouse(MouseEvent), Tick, Quit, Refresh, ClearDetections, ClearLogs, } impl From for AppEvent { fn from(event: Event) -> Self { match event { Event::Key(key) => AppEvent::Key(key), Event::Mouse(mouse) => AppEvent::Mouse(mouse), _ => AppEvent::Tick, } } } pub struct EventHandler { // Future: Add event queue, rate limiting, etc. } impl EventHandler { pub fn new() -> Self { Self {} } } impl Default for EventHandler { fn default() -> Self { Self::new() } }