hotfix(settings): fix godot lint error
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@@ -2,7 +2,7 @@ package settings
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// Retro-compatibility because SERVER_REGIONS changed to SERVER_COUNTRIES
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// Retro-compatibility because SERVER_REGIONS changed to SERVER_COUNTRIES
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// and SERVER_REGIONS is now the continent field for servers.
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// and SERVER_REGIONS is now the continent field for servers.
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// TODO v4 remove
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// TODO v4 remove.
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func nordvpnRetroRegion(selection ServerSelection, validRegions, validCountries []string) (
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func nordvpnRetroRegion(selection ServerSelection, validRegions, validCountries []string) (
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updatedSelection ServerSelection) {
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updatedSelection ServerSelection) {
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validRegionsMap := stringSliceToMap(validRegions)
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validRegionsMap := stringSliceToMap(validRegions)
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