hotfix(settings): fix godot lint error

This commit is contained in:
Quentin McGaw
2023-06-12 13:51:50 +00:00
parent 4292a500ae
commit 83826e1253

View File

@@ -2,7 +2,7 @@ package settings
// Retro-compatibility because SERVER_REGIONS changed to SERVER_COUNTRIES
// and SERVER_REGIONS is now the continent field for servers.
// TODO v4 remove
// TODO v4 remove.
func nordvpnRetroRegion(selection ServerSelection, validRegions, validCountries []string) (
updatedSelection ServerSelection) {
validRegionsMap := stringSliceToMap(validRegions)