Maintenance: unique choices from hardcoded servers
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@@ -2,7 +2,6 @@ package constants
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import (
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"net"
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"sort"
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"github.com/qdm12/gluetun/internal/models"
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)
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@@ -13,31 +12,21 @@ const (
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)
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func CyberghostRegionChoices() (choices []string) {
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uniqueChoices := map[string]struct{}{}
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for _, server := range CyberghostServers() {
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uniqueChoices[server.Region] = struct{}{}
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servers := CyberghostServers()
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choices = make([]string, len(servers))
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for i := range servers {
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choices[i] = servers[i].Region
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}
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for choice := range uniqueChoices {
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choices = append(choices, choice)
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}
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sort.Slice(choices, func(i, j int) bool {
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return choices[i] < choices[j]
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})
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return choices
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return makeUnique(choices)
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}
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func CyberghostGroupChoices() (choices []string) {
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uniqueChoices := map[string]struct{}{}
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for _, server := range CyberghostServers() {
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uniqueChoices[server.Group] = struct{}{}
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servers := CyberghostServers()
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choices = make([]string, len(servers))
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for i := range servers {
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choices[i] = servers[i].Group
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}
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for choice := range uniqueChoices {
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choices = append(choices, choice)
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}
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sort.Slice(choices, func(i, j int) bool {
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return choices[i] < choices[j]
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})
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return choices
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return makeUnique(choices)
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}
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//nolint:lll
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