Maint: rework DNS run loop

- Fix fragile user triggered logic
- Simplify state
- Lock loop when crashed
This commit is contained in:
Quentin McGaw (desktop)
2021-07-16 19:00:56 +00:00
parent 0ed738cd61
commit ac3ff095a1
5 changed files with 190 additions and 133 deletions

View File

@@ -12,72 +12,114 @@ import (
"github.com/qdm12/gluetun/internal/models"
)
type state struct {
status models.LoopStatus
settings configuration.DNS
statusMu sync.RWMutex
settingsMu sync.RWMutex
func newState(status models.LoopStatus, settings configuration.DNS,
start chan<- struct{}, running <-chan models.LoopStatus,
stop chan<- struct{}, stopped <-chan struct{},
updateTicker chan<- struct{}) *state {
return &state{
status: status,
settings: settings,
start: start,
running: running,
stop: stop,
stopped: stopped,
updateTicker: updateTicker,
}
}
func (s *state) setStatusWithLock(status models.LoopStatus) {
type state struct {
loopMu sync.RWMutex
status models.LoopStatus
statusMu sync.RWMutex
settings configuration.DNS
settingsMu sync.RWMutex
start chan<- struct{}
running <-chan models.LoopStatus
stop chan<- struct{}
stopped <-chan struct{}
updateTicker chan<- struct{}
}
func (s *state) Lock() { s.loopMu.Lock() }
func (s *state) Unlock() { s.loopMu.Unlock() }
// SetStatus sets the status thread safely.
// It should only be called by the loop internal code since
// it does not interact with the loop code directly.
func (s *state) SetStatus(status models.LoopStatus) {
s.statusMu.Lock()
defer s.statusMu.Unlock()
s.status = status
}
func (l *looper) GetStatus() (status models.LoopStatus) {
l.state.statusMu.RLock()
defer l.state.statusMu.RUnlock()
return l.state.status
// GetStatus gets the status thread safely.
func (s *state) GetStatus() (status models.LoopStatus) {
s.statusMu.RLock()
defer s.statusMu.RUnlock()
return s.status
}
var ErrInvalidStatus = errors.New("invalid status")
func (l *looper) SetStatus(ctx context.Context, status models.LoopStatus) (
// ApplyStatus sends signals to the running loop depending on the
// current status and status requested, such that its next status
// matches the requested one. It is thread safe and a synchronous call
// since it waits to the loop to fully change its status.
func (s *state) ApplyStatus(ctx context.Context, status models.LoopStatus) (
outcome string, err error) {
l.state.statusMu.Lock()
defer l.state.statusMu.Unlock()
existingStatus := l.state.status
// prevent simultaneous loop changes by restricting
// multiple SetStatus calls to run sequentially.
s.loopMu.Lock()
defer s.loopMu.Unlock()
// not a read lock as we want to modify it eventually in
// the code below before any other call.
s.statusMu.Lock()
existingStatus := s.status
switch status {
case constants.Running:
switch existingStatus {
case constants.Starting, constants.Running, constants.Stopping, constants.Crashed:
return fmt.Sprintf("already %s", existingStatus), nil
if existingStatus != constants.Stopped {
// starting, running, stopping, crashed
s.statusMu.Unlock()
return "already " + existingStatus.String(), nil
}
l.loopLock.Lock()
defer l.loopLock.Unlock()
l.state.status = constants.Starting
l.state.statusMu.Unlock()
l.start <- struct{}{}
s.status = constants.Starting
s.statusMu.Unlock()
s.start <- struct{}{}
// Wait for the loop to react to the start signal
newStatus := constants.Starting // for canceled context
select {
case <-ctx.Done():
case newStatus = <-l.running:
case newStatus = <-s.running:
}
s.SetStatus(newStatus)
l.state.statusMu.Lock()
l.state.status = newStatus
return newStatus.String(), nil
case constants.Stopped:
switch existingStatus {
case constants.Starting, constants.Stopping, constants.Stopped, constants.Crashed:
return fmt.Sprintf("already %s", existingStatus), nil
if existingStatus != constants.Running {
return "already " + existingStatus.String(), nil
}
l.loopLock.Lock()
defer l.loopLock.Unlock()
l.state.status = constants.Stopping
l.state.statusMu.Unlock()
l.stop <- struct{}{}
s.status = constants.Stopping
s.statusMu.Unlock()
s.stop <- struct{}{}
// Wait for the loop to react to the stop signal
newStatus := constants.Stopping // for canceled context
select {
case <-ctx.Done():
case <-l.stopped:
case <-s.stopped:
newStatus = constants.Stopped
}
l.state.statusMu.Lock()
l.state.status = newStatus
s.SetStatus(newStatus)
return status.String(), nil
default:
return "", fmt.Errorf("%w: %s: it can only be one of: %s, %s",
@@ -85,32 +127,38 @@ func (l *looper) SetStatus(ctx context.Context, status models.LoopStatus) (
}
}
func (l *looper) GetSettings() (settings configuration.DNS) {
l.state.settingsMu.RLock()
defer l.state.settingsMu.RUnlock()
return l.state.settings
func (s *state) GetSettings() (settings configuration.DNS) {
s.settingsMu.RLock()
defer s.settingsMu.RUnlock()
return s.settings
}
func (l *looper) SetSettings(ctx context.Context, settings configuration.DNS) (
func (s *state) SetSettings(ctx context.Context, settings configuration.DNS) (
outcome string) {
l.state.settingsMu.Lock()
settingsUnchanged := reflect.DeepEqual(l.state.settings, settings)
s.settingsMu.Lock()
defer s.settingsMu.Unlock()
settingsUnchanged := reflect.DeepEqual(s.settings, settings)
if settingsUnchanged {
l.state.settingsMu.Unlock()
return "settings left unchanged"
}
tempSettings := l.state.settings
// Check for only update period change
tempSettings := s.settings
tempSettings.UpdatePeriod = settings.UpdatePeriod
onlyUpdatePeriodChanged := reflect.DeepEqual(tempSettings, settings)
l.state.settings = settings
l.state.settingsMu.Unlock()
s.settings = settings
if onlyUpdatePeriodChanged {
l.updateTicker <- struct{}{}
s.updateTicker <- struct{}{}
return "update period changed"
}
_, _ = l.SetStatus(ctx, constants.Stopped)
// Restart
_, _ = s.ApplyStatus(ctx, constants.Stopped)
if settings.Enabled {
outcome, _ = l.SetStatus(ctx, constants.Running)
outcome, _ = s.ApplyStatus(ctx, constants.Running)
}
return outcome
}