Files
gluetun/internal/publicip/loop.go
2022-06-12 01:15:14 +00:00

65 lines
1.5 KiB
Go

package publicip
import (
"time"
"github.com/qdm12/gluetun/internal/configuration/settings"
"github.com/qdm12/gluetun/internal/constants"
"github.com/qdm12/gluetun/internal/loopstate"
"github.com/qdm12/gluetun/internal/models"
"github.com/qdm12/gluetun/internal/publicip/state"
)
type Loop struct {
statusManager *loopstate.State
state *state.State
// Objects
fetcher Fetcher
logger Logger
// Fixed settings
puid int
pgid int
// Internal channels and locks
start chan struct{}
running chan models.LoopStatus
stop chan struct{}
stopped chan struct{}
updateTicker chan struct{}
backoffTime time.Duration
userTrigger bool
// Mock functions
timeNow func() time.Time
}
const defaultBackoffTime = 5 * time.Second
func NewLoop(fetcher Fetcher, logger Logger,
settings settings.PublicIP, puid, pgid int) *Loop {
start := make(chan struct{})
running := make(chan models.LoopStatus)
stop := make(chan struct{})
stopped := make(chan struct{})
updateTicker := make(chan struct{})
statusManager := loopstate.New(constants.Stopped, start, running, stop, stopped)
state := state.New(statusManager, settings, updateTicker)
return &Loop{
statusManager: statusManager,
state: state,
// Objects
fetcher: fetcher,
logger: logger,
puid: puid,
pgid: pgid,
start: start,
running: running,
stop: stop,
stopped: stopped,
updateTicker: updateTicker,
userTrigger: true,
backoffTime: defaultBackoffTime,
timeNow: time.Now,
}
}