Files
gluetun/internal/portforward/loop.go
2022-06-25 15:44:29 +00:00

65 lines
1.5 KiB
Go

package portforward
import (
"net/http"
"sync"
"time"
"github.com/qdm12/gluetun/internal/configuration/settings"
"github.com/qdm12/gluetun/internal/constants"
"github.com/qdm12/gluetun/internal/loopstate"
"github.com/qdm12/gluetun/internal/models"
"github.com/qdm12/gluetun/internal/portforward/state"
)
type Loop struct {
statusManager *loopstate.State
state *state.State
// Fixed parameters
puid int
pgid int
// Objects
client *http.Client
portAllower PortAllower
logger Logger
// Internal channels and locks
start chan struct{}
running chan models.LoopStatus
stop chan struct{}
stopped chan struct{}
startMu sync.Mutex
backoffTime time.Duration
userTrigger bool
}
const defaultBackoffTime = 5 * time.Second
func NewLoop(settings settings.PortForwarding,
client *http.Client, portAllower PortAllower,
logger Logger, puid, pgid int) *Loop {
start := make(chan struct{})
running := make(chan models.LoopStatus)
stop := make(chan struct{})
stopped := make(chan struct{})
statusManager := loopstate.New(constants.Stopped, start, running, stop, stopped)
state := state.New(statusManager, settings)
return &Loop{
statusManager: statusManager,
state: state,
puid: puid,
pgid: pgid,
// Objects
client: client,
portAllower: portAllower,
logger: logger,
start: start,
running: running,
stop: stop,
stopped: stopped,
userTrigger: true,
backoffTime: defaultBackoffTime,
}
}