Initial commit: Go 1.23 release state
This commit is contained in:
310
src/runtime/vlrt.go
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310
src/runtime/vlrt.go
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// Inferno's libkern/vlrt-arm.c
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// https://bitbucket.org/inferno-os/inferno-os/src/master/libkern/vlrt-arm.c
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//
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// Copyright © 1994-1999 Lucent Technologies Inc. All rights reserved.
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// Revisions Copyright © 2000-2007 Vita Nuova Holdings Limited (www.vitanuova.com). All rights reserved.
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// Portions Copyright 2009 The Go Authors. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//go:build arm || 386 || mips || mipsle
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package runtime
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import "unsafe"
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const (
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sign32 = 1 << (32 - 1)
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sign64 = 1 << (64 - 1)
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)
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func float64toint64(d float64) (y uint64) {
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_d2v(&y, d)
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return
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}
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func float64touint64(d float64) (y uint64) {
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_d2v(&y, d)
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return
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}
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func int64tofloat64(y int64) float64 {
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if y < 0 {
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return -uint64tofloat64(-uint64(y))
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}
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return uint64tofloat64(uint64(y))
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}
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func uint64tofloat64(y uint64) float64 {
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hi := float64(uint32(y >> 32))
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lo := float64(uint32(y))
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d := hi*(1<<32) + lo
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return d
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}
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func int64tofloat32(y int64) float32 {
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if y < 0 {
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return -uint64tofloat32(-uint64(y))
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}
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return uint64tofloat32(uint64(y))
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}
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func uint64tofloat32(y uint64) float32 {
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// divide into top 18, mid 23, and bottom 23 bits.
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// (23-bit integers fit into a float32 without loss.)
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top := uint32(y >> 46)
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mid := uint32(y >> 23 & (1<<23 - 1))
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bot := uint32(y & (1<<23 - 1))
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if top == 0 {
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return float32(mid)*(1<<23) + float32(bot)
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}
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if bot != 0 {
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// Top is not zero, so the bits in bot
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// won't make it into the final mantissa.
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// In fact, the bottom bit of mid won't
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// make it into the mantissa either.
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// We only need to make sure that if top+mid
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// is about to round down in a round-to-even
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// scenario, and bot is not zero, we make it
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// round up instead.
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mid |= 1
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}
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return float32(top)*(1<<46) + float32(mid)*(1<<23)
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}
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func _d2v(y *uint64, d float64) {
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x := *(*uint64)(unsafe.Pointer(&d))
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xhi := uint32(x>>32)&0xfffff | 0x100000
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xlo := uint32(x)
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sh := 1075 - int32(uint32(x>>52)&0x7ff)
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var ylo, yhi uint32
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if sh >= 0 {
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sh := uint32(sh)
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/* v = (hi||lo) >> sh */
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if sh < 32 {
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if sh == 0 {
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ylo = xlo
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yhi = xhi
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} else {
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ylo = xlo>>sh | xhi<<(32-sh)
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yhi = xhi >> sh
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}
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} else {
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if sh == 32 {
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ylo = xhi
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} else if sh < 64 {
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ylo = xhi >> (sh - 32)
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}
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}
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} else {
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/* v = (hi||lo) << -sh */
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sh := uint32(-sh)
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if sh <= 11 {
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ylo = xlo << sh
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yhi = xhi<<sh | xlo>>(32-sh)
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} else {
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/* overflow */
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yhi = uint32(d) /* causes something awful */
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}
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}
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if x&sign64 != 0 {
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if ylo != 0 {
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ylo = -ylo
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yhi = ^yhi
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} else {
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yhi = -yhi
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}
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}
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*y = uint64(yhi)<<32 | uint64(ylo)
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}
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func uint64div(n, d uint64) uint64 {
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// Check for 32 bit operands
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if uint32(n>>32) == 0 && uint32(d>>32) == 0 {
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if uint32(d) == 0 {
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panicdivide()
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}
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return uint64(uint32(n) / uint32(d))
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}
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q, _ := dodiv(n, d)
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return q
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}
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func uint64mod(n, d uint64) uint64 {
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// Check for 32 bit operands
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if uint32(n>>32) == 0 && uint32(d>>32) == 0 {
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if uint32(d) == 0 {
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panicdivide()
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}
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return uint64(uint32(n) % uint32(d))
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}
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_, r := dodiv(n, d)
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return r
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}
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func int64div(n, d int64) int64 {
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// Check for 32 bit operands
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if int64(int32(n)) == n && int64(int32(d)) == d {
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if int32(n) == -0x80000000 && int32(d) == -1 {
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// special case: 32-bit -0x80000000 / -1 = -0x80000000,
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// but 64-bit -0x80000000 / -1 = 0x80000000.
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return 0x80000000
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}
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if int32(d) == 0 {
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panicdivide()
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}
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return int64(int32(n) / int32(d))
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}
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nneg := n < 0
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dneg := d < 0
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if nneg {
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n = -n
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}
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if dneg {
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d = -d
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}
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uq, _ := dodiv(uint64(n), uint64(d))
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q := int64(uq)
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if nneg != dneg {
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q = -q
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}
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return q
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}
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//go:nosplit
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func int64mod(n, d int64) int64 {
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// Check for 32 bit operands
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if int64(int32(n)) == n && int64(int32(d)) == d {
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if int32(d) == 0 {
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panicdivide()
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}
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return int64(int32(n) % int32(d))
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}
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nneg := n < 0
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if nneg {
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n = -n
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}
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if d < 0 {
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d = -d
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}
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_, ur := dodiv(uint64(n), uint64(d))
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r := int64(ur)
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if nneg {
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r = -r
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}
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return r
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}
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//go:noescape
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func _mul64by32(lo64 *uint64, a uint64, b uint32) (hi32 uint32)
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//go:noescape
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func _div64by32(a uint64, b uint32, r *uint32) (q uint32)
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//go:nosplit
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func dodiv(n, d uint64) (q, r uint64) {
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if GOARCH == "arm" {
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// arm doesn't have a division instruction, so
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// slowdodiv is the best that we can do.
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return slowdodiv(n, d)
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}
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if GOARCH == "mips" || GOARCH == "mipsle" {
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// No _div64by32 on mips and using only _mul64by32 doesn't bring much benefit
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return slowdodiv(n, d)
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}
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if d > n {
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return 0, n
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}
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if uint32(d>>32) != 0 {
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t := uint32(n>>32) / uint32(d>>32)
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var lo64 uint64
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hi32 := _mul64by32(&lo64, d, t)
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if hi32 != 0 || lo64 > n {
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return slowdodiv(n, d)
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}
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return uint64(t), n - lo64
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}
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// d is 32 bit
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var qhi uint32
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if uint32(n>>32) >= uint32(d) {
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if uint32(d) == 0 {
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panicdivide()
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}
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qhi = uint32(n>>32) / uint32(d)
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n -= uint64(uint32(d)*qhi) << 32
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} else {
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qhi = 0
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}
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var rlo uint32
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qlo := _div64by32(n, uint32(d), &rlo)
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return uint64(qhi)<<32 + uint64(qlo), uint64(rlo)
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}
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//go:nosplit
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func slowdodiv(n, d uint64) (q, r uint64) {
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if d == 0 {
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panicdivide()
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}
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// Set up the divisor and find the number of iterations needed.
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capn := n
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if n >= sign64 {
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capn = sign64
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}
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i := 0
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for d < capn {
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d <<= 1
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i++
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}
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for ; i >= 0; i-- {
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q <<= 1
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if n >= d {
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n -= d
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q |= 1
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}
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d >>= 1
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}
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return q, n
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}
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// Floating point control word values.
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// Bits 0-5 are bits to disable floating-point exceptions.
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// Bits 8-9 are the precision control:
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//
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// 0 = single precision a.k.a. float32
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// 2 = double precision a.k.a. float64
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//
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// Bits 10-11 are the rounding mode:
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//
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// 0 = round to nearest (even on a tie)
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// 3 = round toward zero
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var (
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controlWord64 uint16 = 0x3f + 2<<8 + 0<<10
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controlWord64trunc uint16 = 0x3f + 2<<8 + 3<<10
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)
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