refactor: multi format generation and llgo build flags
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@@ -39,6 +39,8 @@ func init() {
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flags.AddCommonFlags(&Cmd.Flag)
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flags.AddBuildFlags(&Cmd.Flag)
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flags.AddEmulatorFlags(&Cmd.Flag)
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flags.AddEmbeddedFlags(&Cmd.Flag)
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flags.AddOutputFlags(&Cmd.Flag)
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}
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@@ -8,11 +8,19 @@ import (
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)
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var OutputFile string
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var FileFormat string
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var OutBin bool
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var OutHex bool
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var OutImg bool
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var OutUf2 bool
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var OutZip bool
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func AddOutputFlags(fs *flag.FlagSet) {
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fs.StringVar(&OutputFile, "o", "", "Output file")
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fs.StringVar(&FileFormat, "file-format", "", "File format for target output (e.g., bin, hex, elf, uf2, zip)")
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fs.BoolVar(&OutBin, "obin", false, "Generate binary output (.bin)")
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fs.BoolVar(&OutHex, "ohex", false, "Generate Intel hex output (.hex)")
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fs.BoolVar(&OutImg, "oimg", false, "Generate image output (.img)")
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fs.BoolVar(&OutUf2, "ouf2", false, "Generate UF2 output (.uf2)")
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fs.BoolVar(&OutZip, "ozip", false, "Generate ZIP/DFU output (.zip)")
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}
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var Verbose bool
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@@ -67,7 +75,13 @@ func UpdateConfig(conf *build.Config) {
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switch conf.Mode {
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case build.ModeBuild:
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conf.OutFile = OutputFile
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conf.FileFormat = FileFormat
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conf.OutFmts = build.OutFmts{
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Bin: OutBin,
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Hex: OutHex,
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Img: OutImg,
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Uf2: OutUf2,
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Zip: OutZip,
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}
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case build.ModeRun, build.ModeTest:
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conf.Emulator = Emulator
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case build.ModeInstall:
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