internal/lib/reflect: DeepEqual
This commit is contained in:
239
runtime/internal/lib/reflect/deepequal.go
Normal file
239
runtime/internal/lib/reflect/deepequal.go
Normal file
@@ -0,0 +1,239 @@
|
||||
// Copyright 2009 The Go Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
// Deep equality test via reflection
|
||||
|
||||
package reflect
|
||||
|
||||
import (
|
||||
"unsafe"
|
||||
|
||||
"github.com/goplus/llgo/runtime/internal/lib/internal/bytealg"
|
||||
)
|
||||
|
||||
// During deepValueEqual, must keep track of checks that are
|
||||
// in progress. The comparison algorithm assumes that all
|
||||
// checks in progress are true when it reencounters them.
|
||||
// Visited comparisons are stored in a map indexed by visit.
|
||||
type visit struct {
|
||||
a1 unsafe.Pointer
|
||||
a2 unsafe.Pointer
|
||||
typ Type
|
||||
}
|
||||
|
||||
// Tests for deep equality using reflected types. The map argument tracks
|
||||
// comparisons that have already been seen, which allows short circuiting on
|
||||
// recursive types.
|
||||
func deepValueEqual(v1, v2 Value, visited map[visit]bool) bool {
|
||||
if !v1.IsValid() || !v2.IsValid() {
|
||||
return v1.IsValid() == v2.IsValid()
|
||||
}
|
||||
if v1.Type() != v2.Type() {
|
||||
return false
|
||||
}
|
||||
|
||||
// We want to avoid putting more in the visited map than we need to.
|
||||
// For any possible reference cycle that might be encountered,
|
||||
// hard(v1, v2) needs to return true for at least one of the types in the cycle,
|
||||
// and it's safe and valid to get Value's internal pointer.
|
||||
hard := func(v1, v2 Value) bool {
|
||||
switch v1.Kind() {
|
||||
case Pointer:
|
||||
if v1.typ().PtrBytes == 0 {
|
||||
// not-in-heap pointers can't be cyclic.
|
||||
// At least, all of our current uses of runtime/internal/sys.NotInHeap
|
||||
// have that property. The runtime ones aren't cyclic (and we don't use
|
||||
// DeepEqual on them anyway), and the cgo-generated ones are
|
||||
// all empty structs.
|
||||
return false
|
||||
}
|
||||
fallthrough
|
||||
case Map, Slice, Interface:
|
||||
// Nil pointers cannot be cyclic. Avoid putting them in the visited map.
|
||||
return !v1.IsNil() && !v2.IsNil()
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
if hard(v1, v2) {
|
||||
// For a Pointer or Map value, we need to check flagIndir,
|
||||
// which we do by calling the pointer method.
|
||||
// For Slice or Interface, flagIndir is always set,
|
||||
// and using v.ptr suffices.
|
||||
ptrval := func(v Value) unsafe.Pointer {
|
||||
switch v.Kind() {
|
||||
case Pointer, Map:
|
||||
return v.pointer()
|
||||
default:
|
||||
return v.ptr
|
||||
}
|
||||
}
|
||||
addr1 := ptrval(v1)
|
||||
addr2 := ptrval(v2)
|
||||
if uintptr(addr1) > uintptr(addr2) {
|
||||
// Canonicalize order to reduce number of entries in visited.
|
||||
// Assumes non-moving garbage collector.
|
||||
addr1, addr2 = addr2, addr1
|
||||
}
|
||||
|
||||
// Short circuit if references are already seen.
|
||||
typ := v1.Type()
|
||||
v := visit{addr1, addr2, typ}
|
||||
if visited[v] {
|
||||
return true
|
||||
}
|
||||
|
||||
// Remember for later.
|
||||
visited[v] = true
|
||||
}
|
||||
|
||||
switch v1.Kind() {
|
||||
case Array:
|
||||
for i := 0; i < v1.Len(); i++ {
|
||||
if !deepValueEqual(v1.Index(i), v2.Index(i), visited) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
case Slice:
|
||||
if v1.IsNil() != v2.IsNil() {
|
||||
return false
|
||||
}
|
||||
if v1.Len() != v2.Len() {
|
||||
return false
|
||||
}
|
||||
if v1.UnsafePointer() == v2.UnsafePointer() {
|
||||
return true
|
||||
}
|
||||
// Special case for []byte, which is common.
|
||||
if v1.Type().Elem().Kind() == Uint8 {
|
||||
return bytealg.Equal(v1.Bytes(), v2.Bytes())
|
||||
}
|
||||
for i := 0; i < v1.Len(); i++ {
|
||||
if !deepValueEqual(v1.Index(i), v2.Index(i), visited) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
case Interface:
|
||||
if v1.IsNil() || v2.IsNil() {
|
||||
return v1.IsNil() == v2.IsNil()
|
||||
}
|
||||
return deepValueEqual(v1.Elem(), v2.Elem(), visited)
|
||||
case Pointer:
|
||||
if v1.UnsafePointer() == v2.UnsafePointer() {
|
||||
return true
|
||||
}
|
||||
return deepValueEqual(v1.Elem(), v2.Elem(), visited)
|
||||
case Struct:
|
||||
for i, n := 0, v1.NumField(); i < n; i++ {
|
||||
if !deepValueEqual(v1.Field(i), v2.Field(i), visited) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
case Map:
|
||||
if v1.IsNil() != v2.IsNil() {
|
||||
return false
|
||||
}
|
||||
if v1.Len() != v2.Len() {
|
||||
return false
|
||||
}
|
||||
if v1.UnsafePointer() == v2.UnsafePointer() {
|
||||
return true
|
||||
}
|
||||
for _, k := range v1.MapKeys() {
|
||||
val1 := v1.MapIndex(k)
|
||||
val2 := v2.MapIndex(k)
|
||||
if !val1.IsValid() || !val2.IsValid() || !deepValueEqual(val1, val2, visited) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
case Func:
|
||||
if v1.IsNil() && v2.IsNil() {
|
||||
return true
|
||||
}
|
||||
// Can't do better than this:
|
||||
return false
|
||||
case Int, Int8, Int16, Int32, Int64:
|
||||
return v1.Int() == v2.Int()
|
||||
case Uint, Uint8, Uint16, Uint32, Uint64, Uintptr:
|
||||
return v1.Uint() == v2.Uint()
|
||||
case String:
|
||||
return v1.String() == v2.String()
|
||||
case Bool:
|
||||
return v1.Bool() == v2.Bool()
|
||||
case Float32, Float64:
|
||||
return v1.Float() == v2.Float()
|
||||
case Complex64, Complex128:
|
||||
return v1.Complex() == v2.Complex()
|
||||
default:
|
||||
// Normal equality suffices
|
||||
return valueInterface(v1, false) == valueInterface(v2, false)
|
||||
}
|
||||
}
|
||||
|
||||
// DeepEqual reports whether x and y are “deeply equal,” defined as follows.
|
||||
// Two values of identical type are deeply equal if one of the following cases applies.
|
||||
// Values of distinct types are never deeply equal.
|
||||
//
|
||||
// Array values are deeply equal when their corresponding elements are deeply equal.
|
||||
//
|
||||
// Struct values are deeply equal if their corresponding fields,
|
||||
// both exported and unexported, are deeply equal.
|
||||
//
|
||||
// Func values are deeply equal if both are nil; otherwise they are not deeply equal.
|
||||
//
|
||||
// Interface values are deeply equal if they hold deeply equal concrete values.
|
||||
//
|
||||
// Map values are deeply equal when all of the following are true:
|
||||
// they are both nil or both non-nil, they have the same length,
|
||||
// and either they are the same map object or their corresponding keys
|
||||
// (matched using Go equality) map to deeply equal values.
|
||||
//
|
||||
// Pointer values are deeply equal if they are equal using Go's == operator
|
||||
// or if they point to deeply equal values.
|
||||
//
|
||||
// Slice values are deeply equal when all of the following are true:
|
||||
// they are both nil or both non-nil, they have the same length,
|
||||
// and either they point to the same initial entry of the same underlying array
|
||||
// (that is, &x[0] == &y[0]) or their corresponding elements (up to length) are deeply equal.
|
||||
// Note that a non-nil empty slice and a nil slice (for example, []byte{} and []byte(nil))
|
||||
// are not deeply equal.
|
||||
//
|
||||
// Other values - numbers, bools, strings, and channels - are deeply equal
|
||||
// if they are equal using Go's == operator.
|
||||
//
|
||||
// In general DeepEqual is a recursive relaxation of Go's == operator.
|
||||
// However, this idea is impossible to implement without some inconsistency.
|
||||
// Specifically, it is possible for a value to be unequal to itself,
|
||||
// either because it is of func type (uncomparable in general)
|
||||
// or because it is a floating-point NaN value (not equal to itself in floating-point comparison),
|
||||
// or because it is an array, struct, or interface containing
|
||||
// such a value.
|
||||
// On the other hand, pointer values are always equal to themselves,
|
||||
// even if they point at or contain such problematic values,
|
||||
// because they compare equal using Go's == operator, and that
|
||||
// is a sufficient condition to be deeply equal, regardless of content.
|
||||
// DeepEqual has been defined so that the same short-cut applies
|
||||
// to slices and maps: if x and y are the same slice or the same map,
|
||||
// they are deeply equal regardless of content.
|
||||
//
|
||||
// As DeepEqual traverses the data values it may find a cycle. The
|
||||
// second and subsequent times that DeepEqual compares two pointer
|
||||
// values that have been compared before, it treats the values as
|
||||
// equal rather than examining the values to which they point.
|
||||
// This ensures that DeepEqual terminates.
|
||||
func DeepEqual(x, y any) bool {
|
||||
if x == nil || y == nil {
|
||||
return x == y
|
||||
}
|
||||
v1 := ValueOf(x)
|
||||
v2 := ValueOf(y)
|
||||
if v1.Type() != v2.Type() {
|
||||
return false
|
||||
}
|
||||
return deepValueEqual(v1, v2, make(map[visit]bool))
|
||||
}
|
||||
Reference in New Issue
Block a user