LICENSE
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build/build.go
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49
build/build.go
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/*
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* Copyright (c) 2023 The GoPlus Authors (goplus.org). All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package build
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// An ImportMode controls the behavior of the Import method.
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type ImportMode uint
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// A Package describes the Go package found in a directory.
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type Package struct {
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Dir string // directory containing package sources
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Name string // package name
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ImportPath string // import path of package ("" if unknown)
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}
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// A Context specifies the supporting context for a build.
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type Context struct {
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}
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// Import returns details about the Go package named by the import path,
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// interpreting local import paths relative to the srcDir directory.
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// If the path is a local import path naming a package that can be imported
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// using a standard import path, the returned package will set p.ImportPath
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// to that path.
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//
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// If an error occurs, Import returns a non-nil error and a non-nil
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// *Package containing partial information.
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func (ctxt *Context) Import(path string, srcDir string, mode ImportMode) (*Package, error) {
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panic("todo")
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}
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// ImportDir is like Import but processes the Go package found in
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// the named directory.
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func (ctxt *Context) ImportDir(dir string, mode ImportMode) (*Package, error) {
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return ctxt.Import(".", dir, mode)
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}
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