c/lua:thread
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17
c/lua/lua.go
17
c/lua/lua.go
@@ -159,13 +159,17 @@ func (L *State) Close() {}
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// llgo:link (*State).Newthread C.lua_newthread
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func (L *State) Newthread() *State { return nil }
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// int (lua_closethread) (State *L, State *from);
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// int (lua_resetthread) (State *L); /* Deprecated! */
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// llgo:link (*State).Closethread C.lua_closethread
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func (L *State) Closethread(from *State) c.Int { return 0 }
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// llgo:link (*State).Resetthread C.lua_resetthread
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func (L *State) Resetthread(from *State) c.Int { return 0 }
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// llgo:link (*State).Atpanic C.lua_atpanic
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func (L *State) Atpanic(panicf CFunction) CFunction { return nil }
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// lua_Number (lua_version) (State *L);
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// llgo:link (*State).Version C.lua_version
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func (L *State) Version() Number { return 0 }
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// /*
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// ** basic stack manipulation
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@@ -240,7 +244,9 @@ func (L *State) Tocfunction(idx c.Int) CFunction { return nil }
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// llgo:link (*State).Touserdata C.lua_touserdata
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func (L *State) Touserdata(idx c.Int) c.Pointer { return nil }
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// LUA_API State *(lua_tothread) (State *L, int idx);
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// llgo:link (*State).Tothread C.lua_tothread
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func (L *State) Tothread(idx c.Int) *State { return nil }
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// LUA_API const void *(lua_topointer) (State *L, int idx);
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// /*
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@@ -277,7 +283,8 @@ func (L *State) Pushboolean(b c.Int) {}
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// llgo:link (*State).Pushlightuserdata C.lua_pushlightuserdata
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func (L *State) Pushlightuserdata(p c.Pointer) {}
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//int (lua_pushthread) (State *L);
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// llgo:link (*State).Pushthread C.lua_pushthread
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func (L *State) Pushthread() c.Int { return 0 }
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// /*
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// ** get functions (Lua -> stack)
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