fix(llgo/doc) : fix bug
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@@ -96,8 +96,7 @@ clang++ -dynamiclib x.cpp -o {users third-party libraries path}/lib/libbar.dylib
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```bash
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```bash
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cd inih/_demo/inih_demo
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cd inih/_demo/inih_demo
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llgo run inih_demo.go
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llgo run .
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```
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```
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## Handling Special Types
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## Handling Special Types
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@@ -108,17 +107,6 @@ Use const to implement enum values
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```go
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```go
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/*
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/*
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const (
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BLEND_ALPHA BlendMode = iota // Blend textures considering alpha (default)
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BLEND_ADDITIVE // Blend textures adding colors
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BLEND_MULTIPLIED // Blend textures multiplying colors
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BLEND_ADD_COLORS // Blend textures adding colors (alternative)
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BLEND_SUBTRACT_COLORS // Blend textures subtracting colors (alternative)
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BLEND_ALPHA_PREMULTIPLY // Blend premultiplied textures considering alpha
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BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors())
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BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
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)
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*/
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typedef enum {
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typedef enum {
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BLEND_ALPHA = 0, // Blend textures considering alpha (default)
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BLEND_ALPHA = 0, // Blend textures considering alpha (default)
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BLEND_ADDITIVE, // Blend textures adding colors
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BLEND_ADDITIVE, // Blend textures adding colors
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@@ -129,7 +117,17 @@ typedef enum {
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BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())
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BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())
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BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
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BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
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} BlendMode;
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} BlendMode;
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*/
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const (
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BLEND_ALPHA BlendMode = iota // Blend textures considering alpha (default)
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BLEND_ADDITIVE // Blend textures adding colors
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BLEND_MULTIPLIED // Blend textures multiplying colors
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BLEND_ADD_COLORS // Blend textures adding colors (alternative)
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BLEND_SUBTRACT_COLORS // Blend textures subtracting colors (alternative)
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BLEND_ALPHA_PREMULTIPLY // Blend premultiplied textures considering alpha
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BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors())
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BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
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)
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```
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```
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### Handling Structs in C
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### Handling Structs in C
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