libuv: add async

This commit is contained in:
Li Jie
2024-08-07 16:22:33 +08:00
parent 8b5dee510e
commit a44bb35aec
2 changed files with 91 additions and 0 deletions

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package main
import (
"github.com/goplus/llgo/c"
"github.com/goplus/llgo/c/libuv"
)
func ensure(b bool, msg string) {
if !b {
panic(msg)
}
}
func main() {
loop := libuv.LoopNew()
defer loop.Close()
a := &libuv.Async{}
r := loop.Async(a, func(a *libuv.Async) {
println("async callback")
a.Close(nil) // or loop.Stop()
})
ensure(r == 0, "Async failed")
go func() {
println("begin async task")
c.Usleep(100 * 1000)
println("send async event")
ensure(a.Send() == 0, "Send failed")
}()
loop.Run(libuv.RUN_DEFAULT)
println("done")
}
/*Expected Output:
begin async task
send async event
async callback
done
*/

50
c/libuv/async.go Normal file
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/*
* Copyright (c) 2024 The GoPlus Authors (goplus.org). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package libuv
import (
_ "unsafe"
"github.com/goplus/llgo/c"
)
// struct uv_async_t
type Async struct {
Handle
// On macOS arm64, sizeof uv_async_t is 128 bytes.
// Handle is 92 bytes, so we need 36 bytes to fill the gap.
// Maybe reserve more for future use.
Unused [36]byte
}
// typedef void (*uv_async_cb)(uv_async_t* handle);
// llgo:type C
type AsyncCb func(*Async)
// int uv_async_init(uv_loop_t*, uv_async_t* async, uv_async_cb async_cb);
//
// llgo:link (*Loop).Async C.uv_async_init
func (loop *Loop) Async(a *Async, cb AsyncCb) c.Int {
return 0
}
// int uv_async_send(uv_async_t* async);
//
// llgo:link (*Async).Send C.uv_async_send
func (a *Async) Send() c.Int {
return 0
}