runtime/internal/clite/syscall: fix init

This commit is contained in:
visualfc
2025-05-16 12:44:29 +08:00
parent 9a16fff27e
commit ffc1f712a3
4 changed files with 37 additions and 11 deletions

View File

@@ -24,7 +24,7 @@ import (
)
const (
LLGoPackage = "noinit"
LLGoPackage = true
)
var (
@@ -74,3 +74,25 @@ func Kill(pid int, signum Signal) error {
func ProcExit(code int32) {
panic("not implemented")
}
func _utoa(buf []byte, val uint64) []byte {
i := len(buf) - 1
for val >= 10 {
buf[i] = byte(val%10 + '0')
i--
val /= 10
}
buf[i] = byte(val + '0')
return buf[i:]
}
func utoa(val uint64) string {
return string(_utoa(make([]byte, 20), val))
}
func itoa(val int64) string {
if val < 0 {
return "-" + string(_utoa(make([]byte, 20), uint64(-val)))
}
return string(_utoa(make([]byte, 20), uint64(val)))
}