107 lines
2.8 KiB
Go
107 lines
2.8 KiB
Go
// Copyright 2018 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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//go:build js && wasm
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// +build js,wasm
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package js
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import (
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"sync"
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)
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var (
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funcsMu sync.Mutex
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funcs = make(map[uint32]func(Value, []Value) any)
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nextFuncID uint32 = 1
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)
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// Func is a wrapped Go function to be called by JavaScript.
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type Func struct {
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Value // the JavaScript function that invokes the Go function
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id uint32
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}
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// FuncOf returns a function to be used by JavaScript.
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//
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// The Go function fn is called with the value of JavaScript's "this" keyword and the
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// arguments of the invocation. The return value of the invocation is
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// the result of the Go function mapped back to JavaScript according to ValueOf.
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//
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// Invoking the wrapped Go function from JavaScript will
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// pause the event loop and spawn a new goroutine.
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// Other wrapped functions which are triggered during a call from Go to JavaScript
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// get executed on the same goroutine.
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//
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// As a consequence, if one wrapped function blocks, JavaScript's event loop
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// is blocked until that function returns. Hence, calling any async JavaScript
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// API, which requires the event loop, like fetch (http.Client), will cause an
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// immediate deadlock. Therefore a blocking function should explicitly start a
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// new goroutine.
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//
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// Func.Release must be called to free up resources when the function will not be invoked any more.
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func FuncOf(fn func(this Value, args []Value) any) Func {
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funcsMu.Lock()
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id := nextFuncID
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nextFuncID++
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funcs[id] = fn
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funcsMu.Unlock()
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var buf [20]byte
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sid := string(itoa(buf[:], uint64(id)))
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wrap := functionConstructor.New(ValueOf(`
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const event = { id:` + sid + `, this: this, args: arguments };
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Module._llgo_invoke(event);
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return event.result;
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`))
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return Func{
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id: id,
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Value: wrap,
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}
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}
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func itoa(buf []byte, val uint64) []byte {
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i := len(buf) - 1
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for val >= 10 {
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buf[i] = byte(val%10 + '0')
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i--
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val /= 10
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}
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buf[i] = byte(val + '0')
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return buf[i:]
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}
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// Release frees up resources allocated for the function.
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// The function must not be invoked after calling Release.
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// It is allowed to call Release while the function is still running.
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func (c Func) Release() {
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funcsMu.Lock()
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delete(funcs, c.id)
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funcsMu.Unlock()
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}
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//export llgo_export_invoke
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func llgo_export_invoke(cb Value) bool {
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id := uint32(cb.Get("id").Int())
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funcsMu.Lock()
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f, ok := funcs[id]
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funcsMu.Unlock()
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if !ok {
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Global().Get("console").Call("error", "call to released function")
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return true
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}
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// Call the js.Func with arguments
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this := cb.Get("this")
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argsObj := cb.Get("args")
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args := make([]Value, argsObj.Length())
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for i := range args {
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args[i] = argsObj.Index(i)
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}
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result := f(this, args)
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// Return the result to js
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cb.Set("result", result)
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return true
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}
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