240 lines
6.5 KiB
Go
240 lines
6.5 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package time
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import (
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"sync"
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"unsafe"
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c "github.com/goplus/llgo/runtime/internal/clite"
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"github.com/goplus/llgo/runtime/internal/clite/libuv"
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)
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// Sleep pauses the current goroutine for at least the duration d.
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// A negative or zero duration causes Sleep to return immediately.
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func Sleep(d Duration) {
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c.Usleep(c.Uint(d.Nanoseconds()))
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}
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// Interface to timers implemented in package runtime.
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// Must be in sync with ../runtime/time.go:/^type timer
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type runtimeTimer struct {
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libuv.Timer
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when int64
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f func(any, uintptr)
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arg any
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}
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// when is a helper function for setting the 'when' field of a runtimeTimer.
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// It returns what the time will be, in nanoseconds, Duration d in the future.
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// If d is negative, it is ignored. If the returned value would be less than
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// zero because of an overflow, MaxInt64 is returned.
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func when(d Duration) int64 {
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if d <= 0 {
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return runtimeNano()
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}
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t := runtimeNano() + int64(d)
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if t < 0 {
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// N.B. runtimeNano() and d are always positive, so addition
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// (including overflow) will never result in t == 0.
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t = 1<<63 - 1 // math.MaxInt64
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}
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return t
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}
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/* TODO(xsw):
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func modTimer(t *runtimeTimer, when, period int64, f func(any, uintptr), arg any, seq uintptr) {
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panic("todo: time.modTimer")
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}
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*/
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// The Timer type represents a single event.
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// When the Timer expires, the current time will be sent on C,
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// unless the Timer was created by AfterFunc.
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// A Timer must be created with NewTimer or AfterFunc.
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type Timer struct {
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C <-chan Time
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r runtimeTimer
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}
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// Stop prevents the Timer from firing.
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// It returns true if the call stops the timer, false if the timer has already
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// expired or been stopped.
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// Stop does not close the channel, to prevent a read from the channel succeeding
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// incorrectly.
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//
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// To ensure the channel is empty after a call to Stop, check the
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// return value and drain the channel.
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// For example, assuming the program has not received from t.C already:
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//
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// if !t.Stop() {
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// <-t.C
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// }
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//
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// This cannot be done concurrent to other receives from the Timer's
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// channel or other calls to the Timer's Stop method.
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//
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// For a timer created with AfterFunc(d, f), if t.Stop returns false, then the timer
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// has already expired and the function f has been started in its own goroutine;
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// Stop does not wait for f to complete before returning.
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// If the caller needs to know whether f is completed, it must coordinate
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// with f explicitly.
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func (t *Timer) Stop() bool {
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return stopTimer(&t.r)
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}
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// NewTimer creates a new Timer that will send
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// the current time on its channel after at least duration d.
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func NewTimer(d Duration) *Timer {
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c := make(chan Time, 1)
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t := &Timer{
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C: c,
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r: runtimeTimer{
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when: when(d),
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f: sendTime,
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arg: c,
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},
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}
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startTimer(&t.r)
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return t
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}
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// Reset changes the timer to expire after duration d.
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// It returns true if the timer had been active, false if the timer had
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// expired or been stopped.
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//
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// For a Timer created with NewTimer, Reset should be invoked only on
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// stopped or expired timers with drained channels.
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//
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// If a program has already received a value from t.C, the timer is known
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// to have expired and the channel drained, so t.Reset can be used directly.
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// If a program has not yet received a value from t.C, however,
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// the timer must be stopped and—if Stop reports that the timer expired
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// before being stopped—the channel explicitly drained:
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//
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// if !t.Stop() {
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// <-t.C
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// }
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// t.Reset(d)
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//
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// This should not be done concurrent to other receives from the Timer's
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// channel.
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//
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// Note that it is not possible to use Reset's return value correctly, as there
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// is a race condition between draining the channel and the new timer expiring.
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// Reset should always be invoked on stopped or expired channels, as described above.
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// The return value exists to preserve compatibility with existing programs.
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//
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// For a Timer created with AfterFunc(d, f), Reset either reschedules
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// when f will run, in which case Reset returns true, or schedules f
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// to run again, in which case it returns false.
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// When Reset returns false, Reset neither waits for the prior f to
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// complete before returning nor does it guarantee that the subsequent
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// goroutine running f does not run concurrently with the prior
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// one. If the caller needs to know whether the prior execution of
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// f is completed, it must coordinate with f explicitly.
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func (t *Timer) Reset(d Duration) bool {
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w := when(d)
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return resetTimer(&t.r, w)
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}
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// sendTime does a non-blocking send of the current time on c.
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func sendTime(c any, seq uintptr) {
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select {
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case c.(chan Time) <- Now():
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default:
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}
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}
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// After waits for the duration to elapse and then sends the current time
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// on the returned channel.
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// It is equivalent to NewTimer(d).C.
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// The underlying Timer is not recovered by the garbage collector
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// until the timer fires. If efficiency is a concern, use NewTimer
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// instead and call Timer.Stop if the timer is no longer needed.
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func After(d Duration) <-chan Time {
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return NewTimer(d).C
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}
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// AfterFunc waits for the duration to elapse and then calls f
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// in its own goroutine. It returns a Timer that can
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// be used to cancel the call using its Stop method.
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func AfterFunc(d Duration, f func()) *Timer {
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t := &Timer{
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r: runtimeTimer{
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when: when(d),
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f: goFunc,
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arg: f,
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},
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}
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startTimer(&t.r)
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return t
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}
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func goFunc(arg any, seq uintptr) {
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go arg.(func())()
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}
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var (
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timerLoop *libuv.Loop
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timerOnce sync.Once
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)
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func init() {
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timerOnce.Do(func() {
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timerLoop = libuv.LoopNew()
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})
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go func() {
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timerLoop.Run(libuv.RUN_DEFAULT)
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}()
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}
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// cross thread
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func timerEvent(async *libuv.Async) {
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a := (*asyncTimerEvent)(unsafe.Pointer(async))
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a.cb()
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a.Close(nil)
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}
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type asyncTimerEvent struct {
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libuv.Async
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cb func()
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}
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func timerCallback(t *libuv.Timer) {
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}
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func startTimer(r *runtimeTimer) {
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asyncTimer := &asyncTimerEvent{
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cb: func() {
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libuv.InitTimer(timerLoop, &r.Timer)
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r.Start(timerCallback, uint64(r.when), 0)
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},
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}
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timerLoop.Async(&asyncTimer.Async, timerEvent)
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asyncTimer.Send()
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}
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func stopTimer(r *runtimeTimer) bool {
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asyncTimer := &asyncTimerEvent{
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cb: func() {
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r.Stop()
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},
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}
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timerLoop.Async(&asyncTimer.Async, timerEvent)
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return asyncTimer.Send() == 0
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}
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func resetTimer(r *runtimeTimer, when int64) bool {
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asyncTimer := &asyncTimerEvent{
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cb: func() {
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r.Stop()
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r.Start(timerCallback, uint64(when), 0)
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},
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}
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timerLoop.Async(&asyncTimer.Async, timerEvent)
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return asyncTimer.Send() == 0
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}
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