Files
llgo/runtime/internal/lib/time/sleep.go
2025-02-14 19:02:32 +08:00

240 lines
6.5 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package time
import (
"sync"
"unsafe"
c "github.com/goplus/llgo/runtime/internal/clite"
"github.com/goplus/llgo/runtime/internal/clite/libuv"
)
// Sleep pauses the current goroutine for at least the duration d.
// A negative or zero duration causes Sleep to return immediately.
func Sleep(d Duration) {
c.Usleep(c.Uint(d.Nanoseconds()))
}
// Interface to timers implemented in package runtime.
// Must be in sync with ../runtime/time.go:/^type timer
type runtimeTimer struct {
libuv.Timer
when int64
f func(any, uintptr)
arg any
}
// when is a helper function for setting the 'when' field of a runtimeTimer.
// It returns what the time will be, in nanoseconds, Duration d in the future.
// If d is negative, it is ignored. If the returned value would be less than
// zero because of an overflow, MaxInt64 is returned.
func when(d Duration) int64 {
if d <= 0 {
return runtimeNano()
}
t := runtimeNano() + int64(d)
if t < 0 {
// N.B. runtimeNano() and d are always positive, so addition
// (including overflow) will never result in t == 0.
t = 1<<63 - 1 // math.MaxInt64
}
return t
}
/* TODO(xsw):
func modTimer(t *runtimeTimer, when, period int64, f func(any, uintptr), arg any, seq uintptr) {
panic("todo: time.modTimer")
}
*/
// The Timer type represents a single event.
// When the Timer expires, the current time will be sent on C,
// unless the Timer was created by AfterFunc.
// A Timer must be created with NewTimer or AfterFunc.
type Timer struct {
C <-chan Time
r runtimeTimer
}
// Stop prevents the Timer from firing.
// It returns true if the call stops the timer, false if the timer has already
// expired or been stopped.
// Stop does not close the channel, to prevent a read from the channel succeeding
// incorrectly.
//
// To ensure the channel is empty after a call to Stop, check the
// return value and drain the channel.
// For example, assuming the program has not received from t.C already:
//
// if !t.Stop() {
// <-t.C
// }
//
// This cannot be done concurrent to other receives from the Timer's
// channel or other calls to the Timer's Stop method.
//
// For a timer created with AfterFunc(d, f), if t.Stop returns false, then the timer
// has already expired and the function f has been started in its own goroutine;
// Stop does not wait for f to complete before returning.
// If the caller needs to know whether f is completed, it must coordinate
// with f explicitly.
func (t *Timer) Stop() bool {
return stopTimer(&t.r)
}
// NewTimer creates a new Timer that will send
// the current time on its channel after at least duration d.
func NewTimer(d Duration) *Timer {
c := make(chan Time, 1)
t := &Timer{
C: c,
r: runtimeTimer{
when: when(d),
f: sendTime,
arg: c,
},
}
startTimer(&t.r)
return t
}
// Reset changes the timer to expire after duration d.
// It returns true if the timer had been active, false if the timer had
// expired or been stopped.
//
// For a Timer created with NewTimer, Reset should be invoked only on
// stopped or expired timers with drained channels.
//
// If a program has already received a value from t.C, the timer is known
// to have expired and the channel drained, so t.Reset can be used directly.
// If a program has not yet received a value from t.C, however,
// the timer must be stopped and—if Stop reports that the timer expired
// before being stopped—the channel explicitly drained:
//
// if !t.Stop() {
// <-t.C
// }
// t.Reset(d)
//
// This should not be done concurrent to other receives from the Timer's
// channel.
//
// Note that it is not possible to use Reset's return value correctly, as there
// is a race condition between draining the channel and the new timer expiring.
// Reset should always be invoked on stopped or expired channels, as described above.
// The return value exists to preserve compatibility with existing programs.
//
// For a Timer created with AfterFunc(d, f), Reset either reschedules
// when f will run, in which case Reset returns true, or schedules f
// to run again, in which case it returns false.
// When Reset returns false, Reset neither waits for the prior f to
// complete before returning nor does it guarantee that the subsequent
// goroutine running f does not run concurrently with the prior
// one. If the caller needs to know whether the prior execution of
// f is completed, it must coordinate with f explicitly.
func (t *Timer) Reset(d Duration) bool {
w := when(d)
return resetTimer(&t.r, w)
}
// sendTime does a non-blocking send of the current time on c.
func sendTime(c any, seq uintptr) {
select {
case c.(chan Time) <- Now():
default:
}
}
// After waits for the duration to elapse and then sends the current time
// on the returned channel.
// It is equivalent to NewTimer(d).C.
// The underlying Timer is not recovered by the garbage collector
// until the timer fires. If efficiency is a concern, use NewTimer
// instead and call Timer.Stop if the timer is no longer needed.
func After(d Duration) <-chan Time {
return NewTimer(d).C
}
// AfterFunc waits for the duration to elapse and then calls f
// in its own goroutine. It returns a Timer that can
// be used to cancel the call using its Stop method.
func AfterFunc(d Duration, f func()) *Timer {
t := &Timer{
r: runtimeTimer{
when: when(d),
f: goFunc,
arg: f,
},
}
startTimer(&t.r)
return t
}
func goFunc(arg any, seq uintptr) {
go arg.(func())()
}
var (
timerLoop *libuv.Loop
timerOnce sync.Once
)
func init() {
timerOnce.Do(func() {
timerLoop = libuv.LoopNew()
})
go func() {
timerLoop.Run(libuv.RUN_DEFAULT)
}()
}
// cross thread
func timerEvent(async *libuv.Async) {
a := (*asyncTimerEvent)(unsafe.Pointer(async))
a.cb()
a.Close(nil)
}
type asyncTimerEvent struct {
libuv.Async
cb func()
}
func timerCallback(t *libuv.Timer) {
}
func startTimer(r *runtimeTimer) {
asyncTimer := &asyncTimerEvent{
cb: func() {
libuv.InitTimer(timerLoop, &r.Timer)
r.Start(timerCallback, uint64(r.when), 0)
},
}
timerLoop.Async(&asyncTimer.Async, timerEvent)
asyncTimer.Send()
}
func stopTimer(r *runtimeTimer) bool {
asyncTimer := &asyncTimerEvent{
cb: func() {
r.Stop()
},
}
timerLoop.Async(&asyncTimer.Async, timerEvent)
return asyncTimer.Send() == 0
}
func resetTimer(r *runtimeTimer, when int64) bool {
asyncTimer := &asyncTimerEvent{
cb: func() {
r.Stop()
r.Start(timerCallback, uint64(when), 0)
},
}
timerLoop.Async(&asyncTimer.Async, timerEvent)
return asyncTimer.Send() == 0
}