Files
llgo/runtime/internal/lib/go/build/build.go
xgopilot 6e41cc702f refactor: simplify go/build patch using init function
Use go:linkname to access build.Default and modify Compiler in init function.
This is much simpler than patching defaultContext() and all its dependencies.

- Reduced from 137 lines to 27 lines
- Removed zcgo.go (no longer needed)
- Removed complex parseGoVersion, defaultContext, and helper functions
- Now just sets build.Default.Compiler = "gc" in init()

Generated with [codeagent](https://github.com/qbox/codeagent)
Co-authored-by: luoliwoshang <luoliwoshang@users.noreply.github.com>
2025-10-16 13:09:32 +00:00

28 lines
812 B
Go

// Copyright 2024 The GoPlus Authors (goplus.org). All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package build provides alternative implementations for go/build.
// We override build.Default.Compiler in an init function.
package build
import (
"go/build"
"runtime"
_ "unsafe"
)
//go:linkname buildDefault go/build.Default
var buildDefault build.Context
func init() {
// LLGO PATCH: Override build.Default.Compiler to be "gc" instead of "llgo"
// This prevents "unknown compiler" errors when user code uses go/build package
// Even though runtime.Compiler = "llgo", we set build.Default.Compiler = "gc"
buildDefault.Compiler = "gc"
// Verify that runtime.Compiler is still "llgo" (unchanged)
_ = runtime.Compiler
}